Showing posts with label videogame music. Show all posts
Showing posts with label videogame music. Show all posts

Saturday, 8 August 2020

ACQUANETTA M. SPROULE — MIDNIGHT VERSION SYMPATHETIC AGONY

⌾ LISTEN TO ACQUANETTA M. SPROULE, MIDNIGHT VERSION SYMPATHETIC AGONY ⌾

When something sounds like a certain genre, but its visual style doesn't match up to said genre, the question of what it is — especially when the music doesn't seem to ascribe to any particular genre or style at all — becomes an enquiry that is lost in the ether. And that's where the music of Acquanetta M. Sproule comes in.

Feeling somewhat like the aural equivalent of outsider art, the unapologetically unpolished tracks created by this producer speak distantly of dungeon synth. Yet with no fantasty-daubed artwork to denote it as such, one can only wonder what it is. Nevertheless, with its midiwave vibe and simplistic composition, there is no question of its mood-summoning powers.

The imaginative, no-holds-barred eschewing of anything particularly traditional or trend-led helps make 'Midnight Version Sympathetic Agony' — and much of Acquanetta M. Sproule's oeuvre — refreshingly unexpected. And yet it has this world-painting drive behind it, the midi aesthetic calling to mind Hiroki Kikuta's soundtrack for Secret of Mana, particularly this track, with bass elements that feel close to the Cosmo Canyon theme in Final Fantasy VII.

And akin to such scene-setting videogame music, 'Midnight Version Sympathetic Agony' sets a mood. Its bass, percussive and propulsive, creeps and sneaks as if through shadows, while a glittery, somersaulting refrain roots this music somewhere fantastical, with hollow, airy sounds decisively tipping the track into a hidden realm of caves and curiosity.


  • πŸ”” Listen to more of Acquanetta M. Sproule's unique musical vignettes on their SoundCloud.

πŸ“ 
Acquanetta M. Sproule Internet Presence ☟
soundcloud


Saturday, 25 April 2020

πŸ’Ώ LINDSAY LOWEND — LL 2020 - VOLUME 1

⌾ LISTEN TO LINDSAY LOWEND, LL 2020 - VOLUME 1 EP ⌾

Back in 2013, Lindsay Lowend released an incredible collection of music: the Wind Fish EP. It popped with energy, combining hyperactive dopamine-firing electronics and footwork-flavoured beats with videogame music for an unforgettable sound. With the added bonus of being, in title at least, inspired by a unique Zelda title (Game Boy bop Link's Awakening, of course), Lindsay Lowend set a bar of quality for early '10s internet music.

And then he was gone — sort of. Lindsay Lowend maintained an output of a few sporadic tracks from then on, and even an album under his actual name, Antonio Mendez — 2018's Highland Drive.

Meanwhile, the Wind Fish EP, and its creator, drifted into legend.

- But now like Link himself in a legend retold, Lowend has risen and released LL 2020 - Volume 1 into the world: a 3-track EP that enlists the help of fellow VGM-leaning musicmaker Maxo.

Beginning with a dose of chiptune, 'NBA LIVE 99' shares the funk-meets-jazz club vibe of its namesake's soundtrack (check out the NBA Live 99 menu music, for starters) but keeps it strictly 16-bit. The bass fuzz and staccato beat, stuttering melodies and glittery top notes carve a territory somewhere between Streets of Rage and an off-duty Sonic the Hedghog, moving into a second half beset with hefty chords and fluid neon melody. It's a party.

In 'should my pet be eating that' (lol), the sound morphs into something more contemporary, plasma chords clacking with wonky sheen — similar to the spacey vibe of the 'Wi-Fi Menu' theme in Mario Kart Wii and the stark, soft-and-sharp intro to Dizzee Rascal's 'Sittin' Here'. It presses on, driven by a robust D&B-flavoured beat (a passage of skiffling breakbeat dropped in for good measure), the warm melodica-esque chords and a woozy virtuosic melody painting a the by-the-sea vibe.

'Permabanned' (again: lol) finishes things up beautifully. Like admiring a sunset with new pals on Animal Crossing, this is Lowend's effervescent collab with Maxo, streaks of melody like sun sparkling on water playing over a chord progression that K.K. Slider would be proud of: lounge-y, emotive and dipping into pools of chill, snippets of real-life birdsong peal between the instrumental (it's not his first foray into foley, going by this Breath of the Wild redub) — a trickle of reality from your window. An echo, maybe, of Wind Fish title track with its crashing waves and beeping seagulls.

The first multi-track release from Lindsay Lowend in years may be short, but it hits the spot: pure chiptune, VGM-style atmospheres, variegated beats, a lush environment. And if you're left wanting more, that's ok: LL 2020 - Volume 1 is just the beginning.


  • πŸ”” You can listen to and purchase ($1, or more if you're feeling generous) Lindsay Lowend's LL 2020 - Volume 1 over on his Bandcamp.

πŸ“ 
Lindsay Lowend Internet Presence ☟
soundcloudbandcamptwitter

Tuesday, 30 October 2018

🐣 LEON LOUDER — INKJETS

⌾ LISTEN TO LEON LOUDER, INKJETS ⌾

The interior AI spirit of a vast nowhere machine ascending into the vaulted sky, an imperfect aurora twisting and writhing, flashing and fitting with error messages as circuitboards frazzle and crack back on the ground, 'Inkjets' is a masterpiece of malfunctions created by Canadian producer leon louder.

With modulated synth chords rising up and the gentle pulse of soft synth pingpong boops this dimension of glitch and detached sombre sadness spreads out like a blood stain, sounding very like the soundtrack Twilight Realm from Zelda: Twilight Princess in the process. Muffled crashes and electrical crackling, the far off explosions of processes and the evaporation of data: it is the death of a computer.

Despite the metallic tinkering and clicking, as if this machine is attempting to fix itself, the garbled synth doesn't form words; there's no reassurance. Instead the vox is virtuoso in rivers of hummingbird babbling. At 1:40 there's what sounds like the genuine voice of this digital organism itself, a plaintive imploring purr, before finally the chords thin out into nothingness.


  • πŸ”” The fittingly glitch laden video for leon louder's 'Inkjets' was created by artist Chris Dorland ("who makes paintings with malfunctioning printers," explained Leon).


πŸ“ 
leon louder Internet Presence ☟
facebooksoundcloudofficial sitetwitteryoutubediscogsspotify


Thursday, 6 July 2017

🐣 WORLD AIR — YARD MAN

Stringing us along with a slowed-down salsa rhythm or something similar, this track exudes an otherworldly appeal, both in this rhythm which because of its downtempo feeling feels alien and unlike the rapidity of a Latin rhythm, as well as in its sounds that flutter between wilted by heat distortion and the first few levels on a platformer—you know, when it's all grass and blue skies and the enemy AI is pretty low and the gaps to jump aren't all that. This is all tied together with a glorious minimalism, spaces between the very real analogue sounds served with a sheen of dusty record player fuzz, the only thing jumping out being a dub-flavoured sample soaked with reverb almost making it indiscernible, but it mentions the song's title: 'Yard Man'.

There are many things that London musicmaker World Air's track calls to mind. We can look at the cutesy vibe of Yoshi's Island, for instance, whose soundtrack is similar in atmosphere, and we can also namecheck Super Mario 64 for its use of garbled synth vox, the same sort of sound that punctuates 'Yard Man' with syncopation and childlike officiousness—even the hotel theme from Earthbound feels not-too-distant. Nothing is too sharp here: the sounds are rounded, gently bevelled, the percussion that punctuates throughout bounces with retro drum machine pliability, a zany half-acid bass squelches with SNES slacker vibe. Warm warped organ keyboard chords twinkle and chime with muted sparkle, small melodies spring upwards decayed and wobbling. World Air crafts your very own soundtrack to your life as World 1-1, a simplistic dream of sound that feels warm from fingers to toes, familiar, almost archetypal yet undeniably fresh and bursting modestly with vital carefree beauty.


  • πŸ”” This marvellous track is taken from World Air's Lo Recordings-released album Air's World, Vol. 1, which comes packed with five tracks, including 'Yard Man', that are sound different yet follow the same immediately loveable organic timeless fun aesthetic. Listening is highly recommended.
  • The abstract artwork for the track, a swirl of pastel breeziness and not wholly bold, fluid yet constructivist lines, was created by Liam Richardson.


πŸ“ 
World Air Internet Presence ☟
nothing


Thursday, 15 June 2017

🌭 INCHANGE — NIGHT SHIFT

The repeating melody at the heart of the track effuses as much down-to-earth somewhat melancholy reality as it does a sense of something secret and unreal, mysterious, discoverable yet undiscoverable at the same time. It plays like a harp, heavenly, warping with effects and glistening into the neardistance, a gentle dreamy arpeggio that oscillates, aloof and empty, pure and puzzling; light and breezy yet dark and looming. Russian musicmaker Inchange offers up a sacred grove of sound, an idyll that is real and organic as dappled light through shimmering leaves, as constructed and awesome as ruined columns and archways: wayward-sounding but refined, cultured.

There is a hint of VGM sound in 'Night Shift', in the exquisite expansive exploratory ambience of the track, in the trickling shuffle of the beat and its call-to-action feel, the fresh pluckings of that refrain, the what's-over-there intrigue of the small pings of delayed guitar that ebb and overlap—it's almost very nearly like a piece of music that could have been included in Zelda: Breath of the Wild (or maybe it's closer to Ocarina of Time's title theme), what with all its scene-setting music that draws up an atmosphere with unobtrusive non-earworming melodies, relaxing with hints of restlessness. The coursing lullaby is founded on glowing columns of sub-bass gloop that charge and pulse beneath everything, adding more fluidity to the track, rising and falling, more subtly dynamic nuances for this multifaceted morsel.


  • πŸ”” 'Night Shift' is taken from Inchange's recently released Through Noise EP—peep it and download over on Bandcamp.


πŸ“ 
Inchange Internet Presence ☟
facebooksoundcloudbandcampvkinstagram


Friday, 25 September 2015

MUHROCHKA – TEARS THAT LED TO OUR END

'Tears that led to our end'. It's a very sad title, a six-word micro-story that tells you everything you need to know: there was sadness – hence the tears – and there was an ending of what we can assume was a relationship. Instantly there's a snapshot of long talks, grey skies, the dullness of the world from the perspective of the speaker, the impending doom of it all, the hours stretched out ahead in unending fathoms of solitude.

Very melodramatic, I know I know, but that's how it feels – and that's just going from the title of this track by Muhrochka. It's difficult to get much information about this guy, but we can abduce that he's from Russia somewhere, thanks to a link (albeit not working) to a profile on VK, which is basically Russia's Facebook. 'Tears that led to our end' is eight months old but it's of no consequence: the track sounds how it sounds regardless of time.

So what does it actually sound like? It's chiptuney, that's for sure – "fakebit" as it's been tagged. To a flailing set of hi-hats, marshy snares and pulsing kicks, a muffled tide of droning, damaged synth sounds judders in a fuzzy whirlwind: an immediate landscape of hardy metallic greyscale, dark teal waves cresting and crashing in a storm of static. Decaying clusters of bleeps play fluid notes over the top, alternating with sparse and plaintive booping sounds soaring in the bright murk of it all, like a brave face in the wake of anguish.

Melancholy, gloomy, introspective – these words would all fit Muhrochka's song, but there's something other than that, something vital about the track, something alive and beating at its core. Though it spins a sad orbit in your mind, this song is by no means downbeat – as much as it charts an unchangeable series of events, it also serves as a record of courageous acceptance, an illustration of hope.



Muhrochka Social Media Presence ☟
YouTubeLast.fm Bandcamp


Tuesday, 1 September 2015

CRYSTAL – MIDI IN THE CLOUD

Last we heard from Japanese musicmakers Crystal they had just released their Get It EP on Sound Pellegrino. Comprising Ryota Miyake (aka Sparrows), Keita Onishi and Sunao Maruyama, the trio make collage-like sounds, forward-thinking sonic explorations with retro sensibilities; they've even done VGM-flavoured versions of traditional Japanese songs before – for instance, check out their version of 'Haru no Umi', an ubiquitous song played around New Year in Japan.

Crystal's latest EP Monsoon arrives courtesy of friendly Tokyo-based label, flau – perhaps since music made under Miyake's Sparrows moniker has been previously released by the label. The tracks on Monsoon, says flau, "embody that fun 2D summer feeling with distinct video games aesthetics," and really, this is for the most part an excellent description. The four-track EP contains jostling gems reflecting different facets of summer; there's the delicious horizontal tropical beach feel of 'Low-Pressure', the uptempo billowing fun-fest of 'Typhoon' (sounding a lot like the music from the Bonus Stage in Sonic 2), the manic galloping-tumbling sounds of 'Monsoon', summoning the seeming irrationality, unreasonable heaviness, of a monsoon, with an aesthetic and general feel that reminded me of the music from Dynamite Headdy.

But then there's also 'Midi In The Cloud'.

Rather than focus on different aspects of the weather and its effects, like 'Typhoon', 'Monsoon', 'Low-Pressure', this one instead whisks us up into the sky, into the clouds – true to its name; both in this sense, and in that it paints a picture with predominantly MIDI-leaning sounds. From bubbling, glitchy computer-like noises, the chirrupings of insects and animals in trees, we float higher and higher, up into a contemplative gently soaring atmosphere whilst serenaded by a metallic disembodied voice. Supported by robust foundations of slap bass and swaying-ship bass, and decorated with nuanced bloops jiggling around with portions of steel pan, expansive all-encompassing birds-eye-view string sections provide giant dynamic wings on which we softly fly around the sky. (Imagine if the boat from Super Mario 64 level Rainbow Ride got loose and floated into the big blue of a midday horizon).

The VGM influences here on Crystal's Monsoon EP, given the two games its been compared with above, are not only ever-present, they are subtle. It's not like these are exact copies – they are made with the same spirit; the same desire for the creation of different atmospheres, the use of non-serious, playful sounds, the joy of experimentation outside of regular song structure. The EP artwork, with the Chaos Emerald-esque jewel, the palm tree, the crystal rods and spheres of rain, the skewed crossing, tells a similar story — combined with the sound, this music stands not exactly between fantasy and reality, but more firmly in the former, still with eyes trained on the real world as if it were the true oddity in the twoness of our modern day existence.




☟ Social Media Presence ☟
FacebookSoundCloudMyspace Geocities siteTwitter


Wednesday, 29 July 2015

UJICO* – SUMMERTIME MEMORIES

It's house music. But it's house music with a difference. It's electro-house music. And not just any old electro-house music, but... well, not every bite of electro-house I take tastes as delicious as the atmosphere given off in the Casino Night Zone from Sonic II; no, it's not every day that the electronic claque of French-touch feeling house gets mixed with chiptune-flavoured VGM-inspired music, as has happened here, but it's always a better day when something like this is discovered.

Something like what? Something like 'Summertime Memories' by musicmaker Ujico* (with asterisk, that's no typo). IRL name, Keitaro Ujiie, he's an 18-year-old producer from Tokyo who also makes music under the name Snail's House, under which moniker he has previously released an EP called Kirara for Japan-based label Trekkie Trax (associated with other dance-based artists like Carpainter, who's also counted as a founder of the label). 'Summertime Memories' is a two-week old track that first, if you have any penchant for anime aesthetics, lures you in with its artwork, and then sucker punches you right in the groove bone with an explosive dab of HOUSE. And it's a free download: double win.

It'd be unfair to call this entirely house, though. Even though the kicks thud and the hi-hats skitter intricately along with the best of 'em, even though its snares boom with simmering pugilism, it seems (after first listen at least) to have more in common with future funk than straight house. Why? Because of the pulsing feel of is continual beat, the ebb-and-flow of sidechained sounds that punctuate future funk jams the world over. Admittedly, however, this style does feel as though it derives from French-touch house anyway, so what am I saying?

Added to this booming feel-good rhythm are stuttering synth chords, bold melody lines bleeping with chiptune aesthetics, saw-wave synth bass, the constant plink of a rhythmic boop, chopped and garbled vocal samples, all of it never jostling for space but running concurrent to each other with fugue-like complexity. It's urgent and dirty, summing up the humidity and bustling joy of summertime in just under four minutes of irrepressible groove, and therefore deserving of the description given by its maker on SoundCloud: ε€γ«ε‘γ‘γŸγ‚¨γƒ¬γ‚―γƒˆγƒ­γͺチγƒ₯ーンです! ("This is the electro tune of the summer!")



Ujico* Social Media Presence ☟
FacebookSoundCloudTwitterYouTube


Tuesday, 30 June 2015

BANSHEEBEAT – SHINSEKAI [εˆζΌ” • PREMIERE]

It's another premiere – what? Yes it's true. And this time around it's from a Tucson, Arizona-based musician-producer called bansheebeat. Contrary to many SoundCloud-born-and-bred musicmakers, whilst maybe ostensibly belonging to part of a scene, bansheebeat employs many different styles under a banner that at first glance may appear to be heralding J-pop-flavoured electronica. His latest track, and the first to be taken from his impending album Lumine (itself two years in the making), is 'Shinsekai'.

Shinsekai or ζ–°δΈ–η•Œ is a Japanese word meaning "new world" – from my perspective it refers to two things: the New World of One Piece, and also the Shinsekai district of Osaka, whose origin dates from Japan's period of rapid modernisation in the early 20th century. In reality the term is more abstract and refers to the earliest inspiration for bansheebeat's song.

"Shinsekai is just an abstract term, but I originally got it from the fact that an early iteration heavily sampled from DvoΕ™Γ‘k's 9th symphony [known as "The New World Symphony"]. It took over a year to finish, and went through so many completely different forms," bansheebeat tells YES/NO. "It starts with a bit of an overture; I wanted it to sound like you were starting up a JRPG on the SNES, like Chrono Trigger or something, but it ended up being this eight minute monster that is like three songs in one."

And without further ado, here is 'Shinsekai'.

Beginning with the always-welcome crash and wash of waves on the shore, we move into the "overture" part that bansheebeat mentioned above – electronic harps plink their gentle melodies alongside strains of synth flute, strings and marimba hits; a plaintive song that sets us up for surprise when breakneck virtuosic buzzing synth leads whirlwind into your ears in the next section. Syncopated kick-locked synth chords explode along the way with ticking hi-hats and punchy snares – a driving beat for joyful vocal samples echoing into the void. These get their own chance to shine midway through, alongside the endlessly skittering and increasingly jostling beat, pugilistic heart-throbbing toms giving it extra urgency.

Chiming melodies return for a gentler section in the latter part of 'Shinsekai', gradually giving way to a return of percussion heavy boomings that previously bounced around in our ears, the vocal sample now stretched and pitch-shifted to play out an aching melody of discovery and wonder. Because with the concept of this track as "new world", essentially, you can very much discern a real sense of excitement in the elctro-symphonic journey that we're taken on, the hyper-anticipation wriggling in the endlessly impatient shifting patterns of the beat, the grand chords like triumphal orchestra hits expressing achievement, the gentler, more fragile melodies and elements summoning newfound beauty – all of it conjuring a true sense of what any "new world" (a fresh beginning: starting a new job, falling in love, emigrating, moving house) can be for any one of us: scary, exhilarating, and regretfully sad for the "old", all at the same time.


  • It's taken from bansheebeat's upcoming album Lumine, which is out next week.


bansheebeat Social Media Presence ☟
FacebookSoundCloudLast.fmBandcampTwitterTumblr


Monday, 22 June 2015

EMANNO – QUALITY GAME PAD

Well well well well well, here I am. Here we are again. Always had a soft spot for music from videogames, and subsequent music that sounds like it could be/have been used in videogames – VGM (videogame music) if you like – so it comes as no surprise that today's little musical morsel arrives from an apparent videogame soundtrack composer/maker of videogame soundtracks. How many times can one person say videogame in a paragraph? Five six times.

This composer in question is Emanno. One look at his (ostensibly; there's no preference for male or female pronouns here) Twitter shows him to be a complete PlayStation nut – in that he's clearly a major fan of all things Sony PlayStation®, tweeting and retweeting PS news all over the place, as well as a self-confessed maker of "original game sound tracks" (I'm unsure if this is just describing the style of their music or simply telling us about their actual work). I've decided to rather impulsively share the first track I stumbled upon, 'Quality Game Pad'.

"It's kind of old school with a mixture of alternative & experimental soundtracks," says Emanno on the track's SoundCloud description. And that's exactly it. Analogue percussion makes its way to the forefront early on, constructive kicks mixing with unidentifiable shuffle clusters, subtle snares and a the dynamic tick of a snaking ebullient hi-hat. These ingredients for the beat jostle amongst each other, marking out a bustling foundation that feels at once wholly adventuresome, either urban-based or carved out in the deep unexplored depths of some fathomless fantasy world.

Over this constant of rapid-fire beat-led intrigue is an expectedly ordered series of staccato muffled organ-sounding struts and a series of lead synth sounds, calling out as if to herald the dawning of something wholly new, the siren-song of a gritted-teeth odyssey, danger and mystery conjured in the proclamative retro-futuristic heralding of these wide and wonderfully treated swells of sound. The gleaming metropolis, or the wild ancient planet-wide jungle, of a distant alien world – painted with pixels, of course – would sit just perfectly to these imaginative sounds.


  • If you're interested, and it's relevant to you, this guy's PSN account is Emanno_EAO.


Emanno Social Media Presence ☟
SoundCloudTwitter


Wednesday, 18 March 2015

HERS – TRANSITION

Somehow I'd never heard of this guy before — I mean, I say "somehow", but the reasons are obvious. It's just happened as it happened, as everything in this world happens. There is no vague, ambiguous "somehow" about anything, really, if you think about it. Do you get me?

But the main point: hers is new for me. Talking about hers is a syntactical nightmare – there's hers music, hers sound. It looks weird. But I like that it's an odd name. At least it's, like, different. Anyway. Anyway anyway anyway. His (his first name is Chris) track 'transition' is what we're here for. It's a concoction of different flavours, styles even, making a cocktail out of ambient, VGM sounds, trap heft, footwork fizz… Uniquely – at least from my standpoint anyway – the track's bpm changes as the vibe changes.

Beginning with a gentleish 130, it's a dreamscaping slow jam evoking semi-tropical scenes with glockenspiel clusters and snippets of synth chords, booping sounds like a harp speeding up to the next change at 154, where we're ushered into something dank and stark and anxious for just a moment, until we finish on a propulsive 124bpm: a house-flavoured beat contains tasty judders of slap bass and twinkle-glamourous high-pitched glitterings of high-register synth.

It's a small journey: from home turf, to somewhere anxiety-inducing just for a moment, and ending up somewhere kinetic yet comfortable; all of it glistens with an endearing sun-soaked, splashed-pool-water-on-warm-skin, feel-good, everything's-gonna-be-fine-ness.




☟ Social Media Presence ☟
SoundCloudTwitter


Saturday, 24 January 2015

MINO MINO – GLOWING

Who is MINO MINO? Who is MINO MINO? Who is MINO MINO? Who is MINO MINO? Who is MINO MINO? Who is MINO MINO? Who is MINO MINO? Who is MINO MINO? Who is MINO MINO? Who is MINO MINO? Who is MINO MINO? Who is MINO MINO? Who is MINO MINO? Who is MINO MINO? Who is MINO MINO? Who is MINO MINO? Who is MINO MINO? Who is MINO MINO? Who is MINO MINO? Who is MINO MINO? Who is MINO MINO? Who is MINO MINO? Who is MINO MINO? Who is MINO MINO? Who is MINO MINO? Who is MINO MINO? Who is MINO MINO? Who is MINO MINO?

Somebody has to be MINO MINO. Obviously, someone is going to be them. You don't just… or maybe you do… but generally you don't set up a SoundCloud and then almost overnight get like a zillion plays. I reckon it's the side project of somebody already established. I went back to see the first people they followed, and the very first one was Maxo. Maxo… Mino… Hmm. But that can't be it. Then again, maybe you really can set up a SoundCloud, follow the right people, get noticed quick-fast. BUT I am not a detective! What do I know! I know absolutely nothing! Who am I! GRAAAAARRRRGH!!1

Anyway, MINO MINO or Mino Mino or mino mino is a new musicmaker and their name is a repetition of the word Mino which is the name of a number of places in Japan as well as the name (kanji: θ“‘) for a traditional Japanese straw cape, see here for details. It could also be a truncation of 'Minogue' maybe that's it. Etymology and identity aside, the music itself is really interesting. Most recently they put up a track called 'TBH' which kinda sounds like an electronic djent track vaguely crossed with the suspenseful music from Monaco: What's Yours Is Mine.

However, I first stumbled across them thanks to a track called 'GLOWING' or 'Glowing' or 'glowing' so, yeah. Again there's this atmosphere of tension, a impending threat, a mist of grit to it, sonically illustrated with schizophrenic insectoid synth rapid-chirruping high up the register, a bulging bassline – the type from Goldeneye (N64) – enacting a few notes of threat for some sweaty-palmed terror.

Elsewhere it glitters with nocturnal sophistication, sweeping pianos lending it a noir jazz air. All the time it is hotly dynamic, always shifting, an ADHD Γ©tude where hi-hats tick and shiver, morphing from glassy to abrasive, where toms tumble together, breaks in the low end of the track – including clusters of polished kicks – giving the track, and you, some room to breathe. It's the soundtrack to looking round the corner of a corridor you don't wanna go down. Or a road you don't wanna walk down. Or a fantasy heist. More than anything else it sounds like videogame music and that's a mega plus for me; that it can conjure so many things, I think this says more about the production (which is super-polished and fine-tuned as it is, regardless of imagination) than it does about me.

It also does say a lot about how being an enigma or operating with a certain air of mystery makes everyone lose their shit over you, i.e. makes you a more attractive artist to want to follow / listen to.




Mino Mino Social Media Presence ☟
SoundCloudTwitter


Tuesday, 13 January 2015

DRAGON UMA – COSMOS

Here is a song from a Japanese producer Ryuma Miyamoto aka Dragon UMA. Now, UMA could stand for a lot of things (Universal Music Australia, Union du Maghreb arabe, uniform memory access) but I like to think, given the preceding 'Dragon' that it's a reference to the game Little King's Story. The enemies in the game, for the most part, are classified as "UMA" – Unidentified Mysterious Animals; though I can't remember stumbling upon a dragon-based one, unless it refers to the Worker Onii (onii = a kind of pun because "oni" is demon in Japanese and "onii" is means something like older brother or "big bro"), or the Blue Dragon Guardian (boss).

Anyway — enough of this!

I stumbled across this track called 'COSMOS' today and was pretty much intent on writing about it all day and I MADE SURE I DID. SO HERE I AM WRITING! WILLPOWER!

Beginning as a beat-heavy piece of robust pop that seems to sample some Japanese singing, the track soon slides into a unique foray into distorted trance-flavoured sounds. Piercing glassy chords lance outwards from a booming soundscape of fuzzy kicks exploding with bass, which become more frantically frequent as the melodies become more energetic.

In particular this is a synth symphony, a sweeping exposition of sounds from blissful solos to clustered bleepings, from syncopated grinds of bass blasts to high pitched sounds that are kind of like sneakers making that squeak sound on a polished floor (or the high pitched sound you can hear in the Graveyard level from Super Mario Land 2: 6 Golden Coins). Overall it's packed with as much alternative dancefloor leanings – the bouncy yet abrasive kicks made me think of Pictureplane, as a comparison – as it is with not necessarily atmospheric but certainly scene-setting sounds.




Dragon UMA Social Media Presence ☟
FacebookSoundCloudBandcampTwitter


Tuesday, 15 July 2014

LAZY INTERVIEW #24: BO EN

← #23: HARRISON #25: TROPES →

If you ever wanted to know more about London producer Calum Bowen aka bo en, then you've come to the right place. Equally, if you've ever wanted to read some words from a guy who really seems to know exactly what he's talking about when it comes to pop music, you should look no further.

Although, when I say 'pop music' I'm not talking corporate-sponsored campaigns gifted to various singers around the world, I'm talking about the producers of pop music – those composers of incredible hooks, polishers of sound, conjurers of moods and atmospheres, often working in the background without much recognition; in short, the actual creators of pop music.

When I first stumbled across the music of bo en I was surprised, joyous and confused all at the same time: here's a guy who makes (and quite rightly so) "maximalist introverted pop" and constructs cultural bridges at the same time, singing in a mix of Japanese and English whilst taking many of his influences from Japanese music in general. What's more, he also creates videogame music, which you can check out on his other SoundCloud page. I mean, to get a better idea of his sound in general, it'd be a good idea to check out bo en's debut album Pale Machine, which was released on v cool Japanese netlabel Maltine Records – you can download it for free.

Talking about his influences, his process, Japanese music, and his philosophy of pop music as a whole, the quite interesting Mr Bowen approached my "lazy interview" questions with a refreshing sparkle, showing that his talent and vision with the music he makes as bo en go hand in hand with his thoughts on the music world as a whole. On top of this, the most basic silhouette of him as an artist – an English guy living in London with such deep ties to Japan – demonstrates a utopian internationalism made buoyant by our ever-connected digital world. I apologise for my waffle: please just make yourself a cup of tea or something and keep reading.



    Who are you? Where are you from? What do you do?
I'm Calum Bowen. I live in London. I make video game music and experimental pop music under the name 'bo en'.

    Why did you decide to start creating music?
I think most people create some form of art because they're unable or unwilling to express themselves directly. So, as a shy child, I imagine it was quite appealing to be able to carefully consider and control my expression in this way. However, my first decision to study music at school was kind of driven by the fact that all of my friends were doing it. So, in that way, it was kind of the result of happenstance.


    How would you describe your sound? What makes you and your style stand out?
Shibuya-kei was a huge influence for me. Taking the tenets of pop music to their extreme is kind of the general approach but stylistically, I take my lead from a big nostalgia for R&B which in turn led me onto a whole lot of soul/jazz. The surface aesthetic makes references to current trends in dance music but fundamentally I'm writing neo-soulish jazz-pop tracks.

A big part of my music is an attempt to rid people of the perception that style/genre should be the basis for value judgements. So, in using different timbres and rhythms (which are mostly the varying factors that define specific genres) as freely as possible I want to encourage people to free themselves of placing value judgements on genres alone. A lot of Shibuya-kei fits into this genre-hopping theme but I mainly take my inspiration from Kiyohiko Senba's project Haniwa. It definitely inspired my approach of treating different genres/stylistic tropes as a dramaturgical toolkit – that these could be used as elements within one coherent whole rather than borders to split different songs or even artists into camps and judge them accordingly.


    Is there a perfect time and place for listening to your music?
I'm not sure. In a way, I think it relies on the attention of the audience quite heavily. For example, It wouldn't work well as background dinner party music. It can be pretty disruptive at times. So, I suppose some free time or place that you have to jump into the world. I don't think it particularly sits anywhere geographically or temporally.


    What inspires you most when writing a song?
Now that I'm writing my new album, I have new objectives but when I was writing Pale Machine, I had a clear set of rules (except I broke them a few times) which led the writing. In that way, experimentation within those rules was the main inspiration. While I draw from my own experiences lyrically and want to engage with people in a frank and open way, the more dominant factor for me is creating something musically interesting and compelling which can support my emotional opening up.

The most inspiring specific moments are almost always accidents, as clichΓ© as it sounds. So often, when writing or producing, you get locked into the sound or direction of what you've started because you go through a process of listening to it over and over again and solidifying the contents in your mind. However, there's been times where my hands have slipped and I landed on a chord that felt great and that has led the rest of my writing. Or I might mute a track by accident and realise that, in fact, this section should be a lot more sparse. In that way, accidents help me break out of the cyclic determined writing process I usually go through.


    What is your most memorable musical experience?
I think the most memorable would be the Pale Machine album launch at 2.5D in Japan last year. I've played a few more times since and it's been absolutely amazing but the first time was kind of just a big surprise. Having worked only online for a really long time and kind of putting all my eggs in one basket and hoping things would work out, I was so happy to see 2.5D fill up and everyone singing along so encouragingly. I'm kind of used to going to shows as a bit of a skeptic, waiting to be won over but it was completely the other way around at this show and in Japan in general which, while it's not particularly critical, is very comforting for a performer.


    What are your favourite three songs at the moment?
It might not seem like these are very “at the moment” but these are the main songs that are currently inspiring my new album. I think the common thread is that these are people who are trying to make what is most interesting to them through the lens of pop. I take my definition of pop as clearly presented works of brevity and seemingly visceral pleasure. It's easy to be skeptical of pop because it is so often the product of corporations detached from direct human emotion and that much desired quality, 'authenticity'.

Fundamentally, these are people who engage creatively with accessibility and recognise that 'pop' as an approach to writing music is not analogous with the 'rounding of corners' approach that aims at being appealing to the largest amount of people.

Chakra – まだ

Steely Dan – Deacon Blues

はにわけゃん – 体育η₯­


    Who do you most admire in the music world?
I think part of my musical identity falls on the fact that I don't have any clear musical idols. If pushed, I'd say I admire the persistence of Nakata Yasutaka's approach in an increasingly mainstream context. I admire those who make the music they want to hear and don't make any excuses for themselves.

As far as people in my immediate vicinity who inspire me and who's work I admire – Maxo's huge output and really fluid approach to harmony is very inspiring to me and Wave Racer's incredibly glossy production is particularly admirable. I absolutely love Sugar's Campaign but everyone already knows that.


    In your opinion, what is the future of music?
I think (and hope) the future of music will mark a shift in focus towards producers and songwriters over the (vocal) performer who currently stands symbolically in the place of everyone who makes their product possible. People seem a lot more interested in producers and producers also seem a lot more interested in pop so it's only really a matter of time, I think.


    What's the future of your music - what do you hope to do next?
I love the chance that bo en gives me to allow room for emotional reflection and expression in a very personal way but ultimately, I'd love to work with other singers and really push them to their limits. My voice is something I find can often restrict the way I write so I feel like I'd like to slowly move into primarily writing for other singers. Whether that'll still be 'bo en' or not, I don't know. I suppose it'd be nice to be perceived in a similar way to Yasutaka in that he's able to work with varying artists but it's always clear that he is the author of the work.

In terms of the not-so-distant future, I'm working on a short EP with two other secret people ;~) and, after that, my next album. Of course, I'm going to be working on game soundtracks as well during these periods.


    What, aside from music, is most important to you?
In a broad sense hobbies are the most important thing to me. To be able to maintain genuine interest and intrigue outside of music is what'll really keep me sane and enjoying my life. To be able to return to that state where you're constantly acquiring new knowledge like a child is incredibly enjoyable. Right now, my two main hobbies are gardening and web design.



  • Most recently, bo en released the Pale Machine: Expansion Pack 2, an extremely tactile (it's pink & fluffy, as u can see) and collectible version of his debut of the same name, without the expansion pack bit obviously. On it you'll find some lovely new songs, a couple of collaborations and some remixes by the likes of Giraffage and Seiho. Get it here (CLICK).



← #23: HARRISON #25: TROPES →



Like bo en on Facebook
Listen to bo en on SoundCloud
Follow bo en on Twitter
Check bo en's self-designed site

Like Calum Bowen on Facebook
Listen to Calum Bowen on SoundCloud
Hear more Calum Bowen on Bandcamp
Visit Calum Bowen official site
Follow Calum Bowen on Twitter



Friday, 23 May 2014

KOLOTO – MECHANICA EP [FREE DOWNLOAD]

This has been a long time coming, or at least in my mind it's taken quite a while. Nevertheless nevertheless I am very glad that it's appeared, even though I'm the one who's late writing about it. I'm the worst one. Please allow me turn to dust in this corner over here. But before I do that, shall we listen to Koloto's Mechanica EP together?

If you're a frequenter of this ramshackle blog then you may have seen that I've written about Koloto before. Real name Maria Sullivan, from Canterbury, UK, she creates percussive rhapsodies that effuse flavourful atmospheres and leap around with progressive dynamism. Hard beats sit alongside intricate glitchery, marimba melodies and waves of synth swirl in cyclones of sound. Third song on the EP 'Antares' shows off the punchier side of Koloto's music for sure, mad prickly percussion doing its insectoid heart-racing thing whilst movie-punch snares and plosive kicks hammer at your skull with dubstep singularity, a flotilla of marimba chords summoning a tribally futuristic backdrop. The drum edits are as satisfying to the ears as sour sweets are to the tongue, and as gorgeously addictive.

Similar aggression crawls out from the depths of final track 'Kill Screen', a cascading VGM-inspired waterfall of bleeps – fugue-like – that craze their way around the ruins of some evil spot in some ruined castle. Knife-cut percussion rends the air with its icy harshness. It's the delectably evil final boss.

'Cedar Shed' is perhaps a race-to-the-finish-type affair, the final furlong before the murderous intent of 'Kill Screen' – it's ominous, billowing with things to come, a warm masterpiece of comfort teetering on the edges of risk and downheartedness. There's a choral intensity to it, a blanket of atmosphere set to ever-progressing live-sounding snares and various drumkit sounds. Likewise in title track 'Mechanica' there's a familiar pattern of sounds that seem to be hard at work in Koloto's music; a kind of downbeat sadness which is hauled upwards by armfuls of stuttering pinprick percussion – grey nothing on one side, glorious opposition to that nothing on the other.

It's kind of in opposition to the softer, upbeat glistenings of 'Fox Tales', whose string-like bass plays plaintive notes, and whose marimba steers away from baroque minor-key menace but rather plays simply and organically – a majestic kind of sound, like looking out at the world through the window just after it's stopped raining and things are still dripping with the remnant progeny of the downpour.

One things is a given with Koloto: insanely talented manipulation of drum sounds. Monstrous beats sway in essentially slow rhythms but whirling all around them like flocks of birds are these glitched-out sounds buzzing, scraping, scratching, whirring. In them is the same tangible satisfaction that you find in wind-up toys – gears, springs and cogs work together in organic mechanical harmony; it's the contented perfection of these mechanisms that Koloto uses, except these wind-up toys are exploded in lip-smacking fireworks of various metallic components. Add to this a clear penchant for the atmospheric, picture-painting nature of videogame music (not only do some of these songs sound as if they'd be right at home in some action-adventure RPG, but 'Kill Screen' is a direct reference to a certain stage in an arcade game where a software bug causes unpredictable gameplay and glitches) and progressive layering of sound: here you have Koloto. Unique, impressive, fascinating, the Mechanica EP is nothing short of brilliant.



Like Koloto on Facebook
Listen to Koloto on SoundCloud
Follow Koloto on Twitter
Hear more Koloto on bandcamp
Visit Koloto's site

Monday, 21 April 2014

LINDSAY LOWEND – BODY PARTY INSTRUMENTAL (SNES VERSION) [FREE DOWNLOAD]

You can pretty much always trust or at least count on Lindsay Lowend to create very good songs. That's basically a given. Yep, this is the Washington DC-based producer dropping in again with more sumptuous VGM-(videogame music if u please)-inspired music, and what's more he's made this casually whilst he's on tour in Europe. Just dropping genius joints offhand and nonchalant – it's loveable.

Using SNES soundfonts, which are basically just instruments used in SNES games, for chords played in whimsical story-telling patterns, LL offers up a new and particularly wonderful rendition of Ciara's 'Body Party'. I've been burned before for posting on Twitter about a Ciara remix that was available for free download, so there's this underlying feeling of dread as I write this. In any case, aside from the crystal clear samples of the original, this may as well be a totally new song, which it kind of is.

Crunchy 16-bit bass carves out curving tunnels beneath the totally winsome chords, nostalgically fresh, as a metronomic beat keeps time in a simple bop from kick to snare. Later on it's as if KK Slider from Animal Crossing has joined in, the bwee-bwee-bwayy-bwoo noises later on basically summoning KK from his digital plane to this earthly world, sharing the stage with Ciara, and with Lindsay on keys. An ideal fantasy line-up in the world of fantasy line-ups.

The three tags that accompany this song on SoundCloud basically sum it up: #CIARA, #SNES, #SILLY_SHIT. And even if it IS silly shit, it's some of the best silly shit I've heard – perhaps it's better just being called "a fun song." And with that, he's also being rather pioneering in the pairing of seemingly disparate styles: SNES-era sounds &... Ciara. Usually a joke song is also kiiiind of rubbish (most things by Flight of the Conchords exempt), but Lindsay Lowend is clearly a musician through and through – even though it's silly, he can't help but make it oh— so— good.

  • Yeah, this is a free download (clicketh).
  • PS. WHERE does that funny little "Oh…" noise in the song come from? I recognise it but I've been going crazy trying to think where it comes from. If you know please tell me. Thank you.



Like Lindsay Lowend on Facebook
Listen to Lindsay Lowend on Soundcloud
Follow Lindsay Lowend on Twitter