Showing posts with label Super Mario 64. Show all posts
Showing posts with label Super Mario 64. Show all posts

Tuesday, 9 January 2024

TATSURO YAMASHITA — FOR YOU (SUPER MARIO 64 COVER)



Covers can go one of two ways, broadly speaking. They can enhance the original piece of music, putting a personalised spin on what came before, imbuing it with a new character while retaining the enduring familiarity of the original. It's an ancient, oft-cited example, but take Jimi Hendrix's 'All Along The Watchtower' versus Bob Dylan's original. The former, a total vibe switch, works so well it may as well be the original. On the other side of the coin you have the not-so-good covers. The Cure's take on 'Purple Haze' is bandied around as one of the worst — understandably, but the groove is cool in itself, sounding like a hidden track on the Streets of Rage OST.

While VGM feels like a digression among all these dusty twentieth-century musical acts (yes, Streets of Rage is the same century, but come on), for the subject at hand it makes sense to lead in with that. Music made for videogames is huge, with some soundtracks widely known and hugely inspiring. How could they not be, with all the countless collective hours spent playing videogames, all their themes and melodies spending more time in your ears than real-world artists you may have chosen to listen to.

This videogame connection what makes this particular piece of music, a cover of Tatsuro Yamashita's 1982 album For You in its entirety using soundfonts from Super Mario 64 (1996), so instantly iconic. It was created using free music composition software MuseScore, and mastered in Cakewalk, by the mononymic JQHN, an illustrator, online entity and person dwelling in real world South Korea.

What is immediately striking about the cover is how well the sounds of SM64 fit, which either speaks to Yamashita's production style, or to the sound design expertise of Koji Kondo, or both. The strings glisten and jangle, the bass pummels along, drums pop and thud. The vox and lead instruments used for the vocals don't always hit — they fall slightly short of the mark in 'Hey Reporter!', for example, unable to match Yamashita's slurring, rockstar lilts — but they're filled with flair, a different flavour for each track imparting personality.

The question of just how aptly MIDI instrumentation can capture atmosphere or vibe came to mind particularly in 2015 when musician Father John Misty, aka Joshua Michael Tillman, released two versions of his album I Love You, Honeybear: one "normal", one MIDI (aided by composer and developer Casey Wescott). The latter was supposed to be an artistic gesture regarding Tillman's perception of diminished sound quality on streaming services (a hot topic at the time), appearing on made-up streaming service "SAP".

In a press releaese he called it “a new signal-to-audio process in which popular albums are 'sapped' of their performances, original vocal, atmosphere, and other distracting affectations so the consumer can decide quickly and efficiently whether they like the musical composition, based strictly on its formal attributes, enough to spend money on it.” Call it a joke, or a statement, but the MIDI version of the album went hard, and added a novel dimension to the otherwise Glen Cambell-esque folk devotional that typified the "actual" album.

But that's the past. JQHN's VGM-inflected cover of For You is no statement, but rather a marriage of two things: city pop and Nintendo 64-era Mario. The two compliment each other, defining atmospheres and creating new musical possibilities. Take the a capella interludes, for example. Small, few-seconds-long pieces of music they may be, but in their new MIDI guise they brim with looming intrigue, sounding far-off and otherworldly, neither from Yamashita nor Kondo. The soft, atmospheric nature of the SM64 soundfont work particularly well on the stripped-back, late-night lovesong 'Futari', while on next track 'Loveland Island' it sounds like a shortlisted theme for character selection on Mario Kart 64. The glistening tones match the sunny vibe of the album. So sunny was the album, in fact, that it became the progenitor of the commercial slogan in Japan “Natsu da! Umi da! ___ da! (It's summer! It's the sea! It's ___!"), Tatsuro first filling in the blank thanks to the resort feel of the album. 'Sparkle' and 'Love Talking (Honey It's You)' sound remarkably close to the original (the latter's bouncy vox solo is tantalising).

Most spooky of all, or perhaps by design, is 'Morning Glory'. Though the progression is slightly different, the song allegedly inspired Koji Kondo to create two pieces of music for two different Nintendo game series, one being the Water Land theme in Super Mario Bros. 3 (1988-91), the other the Fairy Fountain theme for Zelda: Ocarina of Time (1997). It can be further alleged that 'Morning Glory' itself took note from Maria Asahina's 1979 single 'Kokoro no Mama ni' (namely the verse; the intro is reminscent of 'Loveland Island').

Covers can be magical beasts. The result of careful design, the summoning of a previously existing musical spirit and working with it to create something new, covers are sometimes good, other times not great, and often interesting. This version of a classic album using the instrumentation of a classic game — in truth one of several created by JQHN last year — showcases wonderfully simple creative ingenuity, a musical pop art canvas utilising pre-existing decades-old sound objects.



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Thursday, 24 September 2020

EDYTH — AGAIN

⌾ LISTEN TO EDYTH, AGAIN ⌾

'Again' by producer Edyth begins with resonating drone and distressed aging analogue textures, gleaming with poignancy like a key item suspended, spinning, glowing above an altar at the end of an ancient colonnade (Triforce, anyone? Or maybe when the key drops down with that glimmering sound when you defeat Bowser in Super Mario 64.)

Anyway. This is scene-setting ambience, and it grows more mechanical in its whirring heart, gradually moving into curling waves of static that envelop the atmosphere with intensity; the perception of a physical object, or a feeling, warping in memories over time.

The track effuses vaporwave, not only in its curdled sonic aesthetics, but also in how a pitch-shifted vocal rhythmically trundles into earshot, whispering sharply. Trap-flavoured sub-bass hops from note to note, somersaulting octaves in simple dance-mat steps, the constant tick of a hi-hat like the chain of a drawbridge raising — the portal to another realm.

Elevating vaporwave past its usual tropes and combining it with other contemporary musical traditions, Edyth creates a simple but blissful marriage of background aesthetics — and all the soundtracking potential they bring with them — and the close-at-hand vitality of a beat that roots 'Again' more readily in a real world setting.


  • πŸ”” 'Again' by Edyth is actually taken from an album called Sadie Pop, which was released via netlabel Kalibrplus. You can choose the preferred way you stream or purchase the album by clicking on this link.
  • πŸ”” Speaking about Sadie Pop, Edyth says that it's "meant to be a small but different type of beast from what I usually do," going on to call it "a refining of my production pallette and a gift to those that have enjoyed what I do as a beatmaker" and "a display of my love for the types of music I've loved listening to this past decade: wave, vaportrap, sad boy, cloud, witch house, dub, bass and phonk."

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Thursday, 21 March 2019

🐣 TRUDGE — FROM SORROW TO DARKNESS

⌾ LISTEN TO TRUDGE, FROM SORROW TO DARKNESS⌾
There's something wholly Super Mario 64 about this track from French musicmaker Trudge. But not at first. It begins with a glittering portal—a shoesqueak synth arpeggio that grades into an intense sparkle; a wormhole that spills out into a void where rapid hammering kicks and hi-hats tick urgently and cymbals clash valvelike. All for a minal, mechanical intensity that summons the same sort of drama that begins the theme for 'Hazy Maze Cave' in Super Mario 64.

Rockfalls of cutting rave breakbeats gleam in 'From Sorrow To Darkness' as the kick continues its syncopated thump beneath all the fresh crash of the percussion. Airy synth chords also summon that Mario level: a breathy, breezy sound that feels at once grand and dilapidated simultaneously. From the orchestra at his disposal, Trudge adds and subtracts with compositional attention to detail. Atmospheric and cave-like.

By the end of the track, the musicmaker has conjured the portal again—the arpeggio swirling and growing stormcloudic above and widening into the transportative sheen that it was in the beginning. A dynamic, transforming journey, hefty panic attack flavours of rave rumbles and the dark bump of the kick taking us through the caverns and trailing tunnels of a mind in tumult, lit with the pale gloam of ancient synth.


  • πŸ”” 'From Sorrow To Darkness' by Trudge, a dungeon-like exploration of the mind in techno symphony, is taken from his upcoming 100 EP. This is set for release via 1Ø Pills Mate on 19th April. You may, if you like, pre-order it in vinyl form or digitally from Bandcamp.


πŸ“ 
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Thursday, 6 July 2017

🐣 WORLD AIR — YARD MAN

Stringing us along with a slowed-down salsa rhythm or something similar, this track exudes an otherworldly appeal, both in this rhythm which because of its downtempo feeling feels alien and unlike the rapidity of a Latin rhythm, as well as in its sounds that flutter between wilted by heat distortion and the first few levels on a platformer—you know, when it's all grass and blue skies and the enemy AI is pretty low and the gaps to jump aren't all that. This is all tied together with a glorious minimalism, spaces between the very real analogue sounds served with a sheen of dusty record player fuzz, the only thing jumping out being a dub-flavoured sample soaked with reverb almost making it indiscernible, but it mentions the song's title: 'Yard Man'.

There are many things that London musicmaker World Air's track calls to mind. We can look at the cutesy vibe of Yoshi's Island, for instance, whose soundtrack is similar in atmosphere, and we can also namecheck Super Mario 64 for its use of garbled synth vox, the same sort of sound that punctuates 'Yard Man' with syncopation and childlike officiousness—even the hotel theme from Earthbound feels not-too-distant. Nothing is too sharp here: the sounds are rounded, gently bevelled, the percussion that punctuates throughout bounces with retro drum machine pliability, a zany half-acid bass squelches with SNES slacker vibe. Warm warped organ keyboard chords twinkle and chime with muted sparkle, small melodies spring upwards decayed and wobbling. World Air crafts your very own soundtrack to your life as World 1-1, a simplistic dream of sound that feels warm from fingers to toes, familiar, almost archetypal yet undeniably fresh and bursting modestly with vital carefree beauty.


  • πŸ”” This marvellous track is taken from World Air's Lo Recordings-released album Air's World, Vol. 1, which comes packed with five tracks, including 'Yard Man', that are sound different yet follow the same immediately loveable organic timeless fun aesthetic. Listening is highly recommended.
  • The abstract artwork for the track, a swirl of pastel breeziness and not wholly bold, fluid yet constructivist lines, was created by Liam Richardson.


πŸ“ 
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Tuesday, 11 April 2017

🐣 ISSERLEY — ADVENT

Do you remember the music for the Big Boo's Haunt from Super Mario 64? It's this that literally sets the scene for the level being as frightening as it was and is. This cold synth sound like a freezing gale gives a sense of abandonment and isolation, of adverse weather conditions that go hand-in-hand with things like haunted houses. And it's also how 'Advent' by 22-year-old Australian musicmaker Isserley begins, along with a handful of sub-bass kicks that drag us into this dark pool of lust and self-doubt.

Raspy hi-hats cut in, a sparse two-note piano melody plinks with hefty reverb before turning into something more horrorfully cyclical with more notes, creeping, inescapable. All the while, Isserley talks in aching absent monotone, quiet and breathy against the bass, effusing an ominous atmosphere. And then it hits: a moment of buzzing intensity saws through this, dense synths droning and crashing towards the end, the beat turning busier and rattling sharply like gunfire. The contrast between this heavy blast of brash sound and the small voice of the artist herself is stark, and enough to prove frankly mesmerising. Similarly it's an illustration of surface-level brooding calm and inner turmoil, stillness and the storm beneath.


  • πŸ”” Check out Isserley's 2016 album Messes, where you'll find tracks like the sludgy 'Daddy' and 'Deep Throat', which has a decidedly more industrial feel than 'Advent', with its ticking percussion, atonal synths crushed and grinding, simmering with its chopped and decaying vocal samples.
  • πŸ”” Aside from producing her own music, it turns out she's been utilising her sound for other projects. "I've been doing scoring for horror movies lately too," Isserley told YES/NO, "I'm scoring some of the new Silent Hill movie!"
  • πŸ”” Isserley is the second project of Roxxi Wallace, who is formerly of formerly existing duo, Girlflesh.


πŸ“ 
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Tuesday, 1 September 2015

CRYSTAL – MIDI IN THE CLOUD

Last we heard from Japanese musicmakers Crystal they had just released their Get It EP on Sound Pellegrino. Comprising Ryota Miyake (aka Sparrows), Keita Onishi and Sunao Maruyama, the trio make collage-like sounds, forward-thinking sonic explorations with retro sensibilities; they've even done VGM-flavoured versions of traditional Japanese songs before – for instance, check out their version of 'Haru no Umi', an ubiquitous song played around New Year in Japan.

Crystal's latest EP Monsoon arrives courtesy of friendly Tokyo-based label, flau – perhaps since music made under Miyake's Sparrows moniker has been previously released by the label. The tracks on Monsoon, says flau, "embody that fun 2D summer feeling with distinct video games aesthetics," and really, this is for the most part an excellent description. The four-track EP contains jostling gems reflecting different facets of summer; there's the delicious horizontal tropical beach feel of 'Low-Pressure', the uptempo billowing fun-fest of 'Typhoon' (sounding a lot like the music from the Bonus Stage in Sonic 2), the manic galloping-tumbling sounds of 'Monsoon', summoning the seeming irrationality, unreasonable heaviness, of a monsoon, with an aesthetic and general feel that reminded me of the music from Dynamite Headdy.

But then there's also 'Midi In The Cloud'.

Rather than focus on different aspects of the weather and its effects, like 'Typhoon', 'Monsoon', 'Low-Pressure', this one instead whisks us up into the sky, into the clouds – true to its name; both in this sense, and in that it paints a picture with predominantly MIDI-leaning sounds. From bubbling, glitchy computer-like noises, the chirrupings of insects and animals in trees, we float higher and higher, up into a contemplative gently soaring atmosphere whilst serenaded by a metallic disembodied voice. Supported by robust foundations of slap bass and swaying-ship bass, and decorated with nuanced bloops jiggling around with portions of steel pan, expansive all-encompassing birds-eye-view string sections provide giant dynamic wings on which we softly fly around the sky. (Imagine if the boat from Super Mario 64 level Rainbow Ride got loose and floated into the big blue of a midday horizon).

The VGM influences here on Crystal's Monsoon EP, given the two games its been compared with above, are not only ever-present, they are subtle. It's not like these are exact copies – they are made with the same spirit; the same desire for the creation of different atmospheres, the use of non-serious, playful sounds, the joy of experimentation outside of regular song structure. The EP artwork, with the Chaos Emerald-esque jewel, the palm tree, the crystal rods and spheres of rain, the skewed crossing, tells a similar story — combined with the sound, this music stands not exactly between fantasy and reality, but more firmly in the former, still with eyes trained on the real world as if it were the true oddity in the twoness of our modern day existence.




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Thursday, 9 January 2014

TRIM NOTICE NOW (EONE'S RAIDERS OF THE LOST DARK REFIX)

I came back and then I went away again then came back again and disappeared for like a week but here I am. Yes, I have proverbially returned. It has been a chilled time but all chills must come to an end – one cannot chill forever. And although I posted a new track on New Year's Day ('Everything Happens To You' by miii) it was kind of a stand-alone thing. So now here's something to properly start 2014. It's something dark and stormy and it's from the Brighton producer himself, Eone.

Whilst it's not an original, it shows an interesting side to this man's sound. When I first stumbled across his sounds, I was under the impression that he made a dark brand of techno and only that, but after I listened to his guest mix for YES/NO it was clear that his tastes and influences ran wider and deeper than I'd imagined – grime and hip hop played a large part in his musical repertoire. And it's displayed most of all in this newest track, something old rediscovered and uploaded – as such, it's new. A refix of 'Notice Now' by rapper Trim, previously part of super grime collective Roll Deep, Eone injects the track – previously an electronically charged number with dubstep flavours – with a new bass-laden ethnic ornamentation.

Trim's swarthy, plosive vocals are extracted from the original's zeitgeistical dubstep surroundings and placed in a deep creeping basement of shadowy reverb, where an atonal, grimey bassline leads into bristling swathes of percussion – shakers, drums, tinny hits, a waterfall of sound that gives this essentially urban medium of art a faraway exotic twist, something from another dimension almost. And it reminds me a little bit of the music for Hazy Maze Cave from Super Mario 64 – man I'm just listening to it now and it's almost a perfect match. The name is really nice too: 'Raiders of the Lost Dark'.

Anyway, it shows another side to Eone and one that I hope he'll revisit soon, cause I know this is an old song. Perhaps these flavours will be revitalised, and perhaps there'll be more remixes/fixes like this, too. Bye-bye!



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