Showing posts with label Earthbound. Show all posts
Showing posts with label Earthbound. Show all posts

Saturday, 6 June 2020

🐣 JONIE — SQUUUEZE

⌾ LISTEN TO JONIE, SQUUUEZE ⌾

The cut-up collage of sound that stutters through 'Squuueze' flows softly and stays knife-edge sharp — testament to how LA-based producer Jonie digs the "unique energy and musicality" of '90s West Coast funk and hip-hop.

"Producers like Dre and Dilla used sampling in a way that was really musical, playing it like an instrument and composing with it," Jonie tells y/n. "I got into making electronic music a few years ago, and in the beginning it felt very stale and cookie-cutter, so I wanted to see if I could loosen the tie and emulate that musicality in my own may."

Accordingly, 'Squuueze' verges on virtuosic — and at times reminiscent of the 'Battle Against A Weird Opponent' theme from '90s SNES classic Earthbound. Bustling in the beginning, with varying textures, tones and colours jostling for space (people, cars, city sights), the track plays out the sun-drenched day and fades towards pastel evening in its second half; that West Coast lilt comes into play, a drawling high-pitched synth the herald of heat-warped tarmac and palms, the landscape of an idealised summer.


  • πŸ”” Like what you hear? Check out more from Jonie over on SoundCloud.

πŸ“ 
Jonie Internet Presence ☟
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Monday, 27 November 2017

🐣 DOWNSTATE — HOW TO FIX AN IBM FAX MACHINE INSTRUCTIONAL GUIDE 1996

This one is a scenic soundscape, a canvas painted with old tools, vintage equipment employed in the creation of something new and something beautiful, something that summons an elsewhere. In the description of the track on SoundCloud musicmaker and creator of this particular track – the descriptively titled 'how to fix an IBM fax machine instructional guide 1996' – downstate wrote: "I made this with the drum sounds from a dying roland jv30 and the korg M1 digital synthesizer." At points it's like breakcore made with an old drum machine, which in fact might be exactly what it is, with the percussive clacks and metallic zings zipping and trilling with glitch intensity and wheezing retro quality.

There is that newness to it, painted with old brushes and old paint. But then there is this golden-age sound to it, and it probably has a lot to do with the warmth of this, the analogue warmth in the thick chords that bubble in their slow singular refrains, as much as it has to do with the quite literally gleaming melodies that ache and twinkle zither-like above. And in this classic sound is perhaps an inherent leaning towards cinematic, scene-setting, VGM-style (thinking Earthbound, Streets of Rage, for instance), the expansive, exploratory feel of it. downstate also mentions that they probably "could have cut the hiss from the broken keyboard but i like it sounding like shit its authentic." But that hiss, that decayed grey noise hovering throughout, does indeed add to it, does add authenticity, gives it the swathing static of ages gone by as a backdrop.




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Downstate Internet Presence ☟
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Thursday, 12 October 2017

πŸ’Ώ MAXO — SKYRISER

Remember the Nintendo WFC music from Mario Kart Wii? The opening of 'Dependent' on Maxo's very recent Skyriser EP recalls this. There are the spacey synths, the stuttering drums, the feeling of restrained ecstasy that a person feels as they do something immensely exciting controlled by their thumbs and contained within a screen. Ultimately there is no actual wind rushing through your hair, no real monstrous tortoise shells rifling at your head. It's even better: it's in another world. And to add to that already beguiling prospect there is this hyperactive, highly kinetic sound, just to ensure you get the message that this is escapist fun.

Similar cool, breezy synths run through 'Tears In The Wind' with their alien modulation. Starry melodies plink gently across this carpet of percussive electronic activity, leaving behind a trail of stardust reverb. There is also a touch of Earthbound in how the synth chords are muffled at times, how they sometimes seem atonal, and in the rhythm with which they hit your ears, a similar modulation and fuzzy feeling that's in the 'Battle Against a Machine' theme.

Clearly VGM, videogame music, is an influence. But alongside this, infused with it, is an almost outlandish experimentalism, which results at all times in bold dynamic eruptions. The overall intensity of 'Tears In The Wind', for instance, how buzzes abrasively, its bass scowling and gonna-blow, how the chords at times (e.g. around 2:39) chromatise with rapid ascension through semitones, and how cuts in the music itself create these sudden jumps through negative space, literally startling your brain as it attempts to react (0:58); similarly at 0:29 in 'Dependent' the unexpected rush of space into ears is then counteracted with stumbling staccato sound. There's the unforeseen switch in 'Kite' from intense rainbow synths to playroom xylophones (1:05), plus its mad wobbling sounds from about 1:55. Or simply the chord progression itself in 'Grow Wings', a beacon of composition with its breakcore beats, glitching electronics and smooth subtle and sparingly used vocal samples. Dynamics, knowing how to play with sound as much as when to create an absence of it for maximum effect, seems to be a Maxo forte.

Little details like these hide away in the Skyriser tracks like Easter eggs, giving each one a high replay value. The album opener and also its certified most-cute 'Plushlined' is a good example of these small parts both making up the whole and being exceptionally enjoyable on their own—the way it starts with this World 1-1 ease and freshness, the plinking melody, the hyper marching band drums, the luscious fingerclicks, snippets of birdsong, rapidly arpeggiating bleeps, airplane sounds, two or three different vocal samples, then the wonky Earthbound-esque synth chords. And that's just the intro. It's intentionally maximalist and bristling with numerous elements without ever seeming overly busy, each one placed precisely whilst retaining a carefree haphazard quality.

But aside from the tiny details there is an overarching theme, or at least seems to be. We begin with cute and happy, then it gets spacey and far-flung, then a bit more serious in the fluffy threats of 'Tears In The Wind', then downright dark at the start of 'Grow Wings' with its brooding vibe in the bulging synth bass and scuttling heavy half-speed beat, before making an intense volta around the midpoint of that track, and going into 'Kite', which begins as a resolution – with vocals presumably from Maxo himself gently crooning over hard beats and that plonking tuned percussion, a concluding sort of track sounding like sunlight glinting on raindrops left after a storm still with dark grey clouds rolling away to reveal endless blue – and which ends as triumphal pogosticking disco.

Indeed the track's titles suggest this sonic storyline, too: 'Plushlined'—well, it conjures cuteness, comfort. 'Dependent' has somewhat negative connotations, especially regarding drugs or even a dependency on people. 'Tears In The Wind', well it's almost self-explanatory: tears are sad enough, but when they are whipped away by the wind, so that even nature finds your sadness ill-fitting, it has even more lonely, repressive symbolism. 'Grow Wings', like the track itself, sounds like a kind of volta, a change—or there is a desire to change there, to view a situation from further away, from a more objective viewpoint than on the ground, figuratively speaking; or perhaps it is a desire for escapist wish-fulfilment, to grow wings, to gain a superpower. And then 'Kite'. Kites are simple, fun, associated with childhood wonder not-a-care-in-the-world-ness in this non-committal stage of life. Another meaning is of a bird, also called a kite: birds mean freedom, escape.

Thus in Skyriser, even in the title itself we have the point of the EP, the story: from start to finish, from ground to sky, our central character is happy and fine, experiences attachment and then rejection, wanders lonely and sad, somehow grows wings and ascends into the sky.

The EP comes with three remixes, essentially different tracks rather than recognisable reworkings. Two are of 'Grow Wings'—Tomggg flips it into a virtuosic tumble of bleeping sounds, uptempo skittering dopamine-firing electronic melodies and low bassy booms; on the other hand TREKKIE TRAX-affiliated producer Carpainter turns the track into a frenzy of happy hardcore. The other remix is TORIENA, who puts a breakcore-flavoured spin on 'Tears In The Wind' with glitched-out chiptune sensibilities. These are stylistically likeminded artists, ones who help with the colour palette of Skyriser even further, adding to its moodboard of high-powered fun: absolutely this is dance music that eschews lyrics and formulae for imagination and free association, swaps populism for poptacular, paints a fresh nightclub – if only in our headphones, in our bedrooms – for nerds and internet people and gamers and creatives and for anybody else who wants to be taken elsewhere by music.


  • πŸ”” Maxo's Skyriser EP was released on 11th October by Japan-located label TREKKIE TRAX. You may purchase the EP by clicking this hyperlink and subsequently deciding exactly which service you would like to use in order to do so.
  • πŸ”” The artwork for Skyriser was created by visual artist and also musicmaker Yung Slav. It features Maxo's musicmaking logo – the interlocked cubes – hurtling into a splash of crystalline aquamarine liquid. There's a lot of kineticism and fluidity in the visuals, reflecting the movement and natural, effortless flow of the compositions on the EP; or else, in opposition to the EP's title, the logo, textured smoothly rocky like an asteroid, falls towards the Earth. Perhaps that is the silent, visual beginning of Skyriser, and after this comes 'Plushlined' which sonically describes the newly-arrived-on-Earth creature whose story we subsequently follow.


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Maxo Internet Presence ☟
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Thursday, 6 July 2017

🐣 WORLD AIR — YARD MAN

Stringing us along with a slowed-down salsa rhythm or something similar, this track exudes an otherworldly appeal, both in this rhythm which because of its downtempo feeling feels alien and unlike the rapidity of a Latin rhythm, as well as in its sounds that flutter between wilted by heat distortion and the first few levels on a platformer—you know, when it's all grass and blue skies and the enemy AI is pretty low and the gaps to jump aren't all that. This is all tied together with a glorious minimalism, spaces between the very real analogue sounds served with a sheen of dusty record player fuzz, the only thing jumping out being a dub-flavoured sample soaked with reverb almost making it indiscernible, but it mentions the song's title: 'Yard Man'.

There are many things that London musicmaker World Air's track calls to mind. We can look at the cutesy vibe of Yoshi's Island, for instance, whose soundtrack is similar in atmosphere, and we can also namecheck Super Mario 64 for its use of garbled synth vox, the same sort of sound that punctuates 'Yard Man' with syncopation and childlike officiousness—even the hotel theme from Earthbound feels not-too-distant. Nothing is too sharp here: the sounds are rounded, gently bevelled, the percussion that punctuates throughout bounces with retro drum machine pliability, a zany half-acid bass squelches with SNES slacker vibe. Warm warped organ keyboard chords twinkle and chime with muted sparkle, small melodies spring upwards decayed and wobbling. World Air crafts your very own soundtrack to your life as World 1-1, a simplistic dream of sound that feels warm from fingers to toes, familiar, almost archetypal yet undeniably fresh and bursting modestly with vital carefree beauty.


  • πŸ”” This marvellous track is taken from World Air's Lo Recordings-released album Air's World, Vol. 1, which comes packed with five tracks, including 'Yard Man', that are sound different yet follow the same immediately loveable organic timeless fun aesthetic. Listening is highly recommended.
  • The abstract artwork for the track, a swirl of pastel breeziness and not wholly bold, fluid yet constructivist lines, was created by Liam Richardson.


πŸ“ 
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Tuesday, 4 July 2017

🐣 ON-LY — PUCE

This track is movement in groovesome proportions, wholly kinetic and body-shaking with its impatient shakers and other shuffling elements of percussion with hi-hats and drumstick clacks and abrasive snare thwacks, giving the impression of movement unabated. And whilst the drums twist and turn with roly-poly energy, nervous and stifling, that groovesomeness pops out from below, a tumble of bass notes polished with slight distortion, clusters of bassline phrases that speak out with undeniable funk—Melbourne-based Australian musicmaker On-Ly carves out these layers of rhythm in 'Puce' with satisfying contrast: the robust kicks and bass; the shivering chatter of high-register percussion.

However, this building-blocks boom and shake of the beat and its accoutrements – a very real-life, very angular buildings, empty roads with streetlights' dim gazes, hard and brickish sort of sound – is juxtaposed with the emoting jazz fancy of the instrumental that whirls around those breezy nocturnal judderings. Tremolo keys chime and weave glimmering, stamping the air with clouds of warm lounge-leaning chords, twinkling virtuoso, whilst a synth refrain beset with peals of reverb plays occasional solos, both elements presenting a resounding sense of space and distance. Like parallel city Moonside in Earthbound there is a sense of elsewhere infused in 'Puce', a glittering warren of instrumental noises tinged with dreamlike flavours turn this into a sort of somnolent noir scene, a cocktail bar on the other side.


  • πŸ”” 'Puce' is taken from On-Ly's recently released The Purple LP, which can be listened to and downloaded over on Bandcamp.
  • πŸ”” The title of the track refers to a colour, a sort of brownish purple. Dictionary.com defines it thusly:

    "brownish-purple," 1787, from French puce "flea-color; flea," from Latin pucilem (nominative pulex) "flea," from PIE *plou- "flea" (cf. Sanskrit plusih, Greek psylla, Old Church Slavonic blucha, Lithuanian blusa, Armenian lu "flea"). That it could be generally recognized as a color seems a testimony to our ancestors' intimacy with vermin.



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On-Ly Internet Presence ☟
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Tuesday, 27 June 2017

πŸ’Ώ PAISLEY — 404 FUNERAL

'Time Passing' – one of the more diminutive tracks among this selection of seventeen – is as good as any a place to start off this odyssey of beats. Fluttering whooshes like the track's just landed on your windowsill and will start cooing to you at any moment, it arrives with decayed instrumental sample, glitchified percussion with hi-hats that fizz, kicks that thud with MegaDrive distinction. 404 Funeral is a selection of vignettes that feel like this. 'U Got It Going On', one of the more wobbling tracks in this series of seventeen, feels decayed, suffocated by age and warped beyond recognition, with elements that feel similarly bitcrushed; 'Squash' feels like a flood, fifty-two seconds of mashed beats and samples that feels like a luscious rainstick of sound.

Paisley's new stream of lo-fi creations – "made well over a year ago" – does go beyond just tape cassette decay and crackling nostalgia. The retro VGM sound to some of the percussion is matched by a sharp and delicious outpourings of drum sounds, like on 'What's Your Name' where behind snippets of Japanese dialogue a hi-hat dimly ticks with rounded flavours, and by the real-life drum-kit's-next-door feel beat in 'Lost My Suica'; here the outdoors noises, the singing birds of evening and the whir of insects, are evocative of the track's eponymous story: losing a Suica card (one of Japan's numerous, regional travelcards) means walking through the pseudo-suburbs that blossom between Tokyo's main hubs, thus hearing the city differently—here is where the titles of these tracks meet their content perfectly, a contemporary urban idyll. Indeed with this in mind the album's title could refer to the organicity of these tracks, embedded in the real world: '404' refers to a missing webpage and the 'funeral' part, well, netdeath: becoming a web ghost.

So 'Sunday' is chilled, samples like colours melting into each other stream along with a sleepy feel. In 'Until Next Time' the music wobbles rapidly like eyes welling up, the samples plaintive, painting the thoughts you have after a goodbye. But it's not all rose-tinted: 'I Need an Adult' seems to signify, with its exorbitant trap-infused beat and dramatic icy tones, a twinge of despair, a sense of longing exuding from its cold booms. Amidst the warped pianos that sound like television in black-and-white with no remote controls, rotary dial telephones, floorboards and gas lighting, there is more. Stand-out and yes/no favourite '1992' sounds like a joint right out of Earthbound, 'Battle Against a Machine' to be exact, with its huge gloopy constructivist beat and cold-sleek sampling; 'Nobody' makes groovesome use of a funk sample, 'Doomed' weaves in MF Doom—'One For Rex' glosses futuristic with hollow synth melodies.

404 Funeral skips along for just twenty-one minutes of your time, each track just over or just under a minute long. But it is that exact brevity which makes Paisley's morsels of music so delectable. To conjure a feeling through music, any feeling, is impressive, but to do it in a matter of never much more than 100 seconds feels wonderful, a bagful of gems, a batch of cookies, sketches, a pile of postcards that etch images for us, evoke comfort or love or adventure or relaxation, that temporally, spatially send us elsewhere: time passing.




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Paisley Internet Presence ☟
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Saturday, 10 December 2016

🐣 DTTØ — REEF BREAKS

First and foremost what I have to say or at least what I had to say was that the chords in this song reminded me of the same soft wobbly wibbly muted chords in some battle music from Earthbound. It turns out that actually the feel of the music is very different, but the spacey texture of the chords is overall the same, and that is attractive for me. I have Glasgow producer Rory Green to thank for that I suppose, who is the real name behind DTTØ and this track 'Reef Breaks', a study in sampling and broken beat style sonic craftsmanship, a collection of sounds like an exhibit of trinkets, treasure trove for your ears.

So aside from those chords which persist warmly through the song there is a wealth of rich sounds floating through and falling down into the cradle between 0:00 and 3:02, this authentic homely scientific white noise crackle, these flashes of percussion insectoid and bristling with the whole bustling rest of found sounds – the fragments of conversation and other vocal samples – bing-bing-bing somewhere along, scratching raspy snare-clap on robust body of sub, all of it combining in a fizz that whilst busy-busy is floating over you breezy casual, collage of chill and intrigue like half-drawn geometric patterns in pastel with striking blobs of oilpaints dashed on. Violin sampled refraining and amateur touches the heart, helps it to feel even more like cosy orange light in a small comfy friendly friend's house.


  • 'Reef Breaks' is from the album Botanics which came out at the end of November and there's a lot more of the broken beat-feeling rhythms and found sounds and cut-up samples and wavysmooth synths, particularly liked this track obviously and the opening track 'Azure' and 'Push Me'. You can download it for freeeee here.


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Thursday, 25 December 2014

CARPAINTER – SUMMER LETTER

My bias towards things named after things from videogames continues with this one right here from a Yokohama-based DJ and musicmaker called Carpainter (real name Taimei Kawai, he also heads up label Trekkie Trax). If you know Earthbound (a game for SNES that was last year re-released on the Wii U eShop) you'll know that this is a reference to Mr. Carpainter, the leader of "the Happy Happyist" cult that appears at one point in the game. It's not my first encounter with Carpainter, but every time I re-encounter him and his music I can't help but feel warm and fuzzy thanks to the reference.

If indeed it is a reference. If it isn't and I'm just being stupid then I dunno, I might cry. Hey, it's Christmas Eve. I'll give myself the benefit of the doubt.

I don't know if it was released earlier in the year or it was just an unreleased gem that was kicking about in the ether – either way I'm just glad it's here. Kind of moving on from the footwork that seems to have characterised his music in previous months and years, Carpainter's sound moves onto one more inspired or at least influenced by UKG.

The skiffly beat in this track 'Summer Letter' is nothing but garage, with its kinetic hi-hats and pulsing kick, as are the the chipmunked pitch-shifted vocals, singing out with unintelligible yet catchy energy – and the occasional chops of these vocals seem tiny, but this is garage through and through.

Add to this a constant background bustle of summer insects chirruping, misty synth chords that add a kind of dreaminess to it all, heavenly synthetic harp noises, and you have a unique, subtly-dance-oriented foray by Carpainter into a genre that previously soundtracked the oft melodramatic lives of British teenagers 10 years or more ago, one that is joyful and wholly refreshing.




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Saturday, 26 April 2014

CARPAINTER – FROZEN SKY

As juke continues to take over the world like the pungent smell of a freshly opened can of peach halves (gotta love em) or anything else fresh 'n' packaged that has literally just been opened, we are being taken along with it like a carpet ride in aromatic clouds. I mean you can call it ghetto house or footwork or whatever, but it is what it is and what it is is a fresh sound.

I once heard DJ legend Annie Nightingale talking about how pop music is always inflected with a particular overriding rhythm of the time – what you could call a kind of zeitgeistical beat I guess, like house, hip hop, drum & bass, garage/2-step, dubstep: all have had, are still or currently having, their allotted influence on the sphere of widely known pop music and now it is certainly set to happen with juke. It's still an underground sound, but these things end up surfacing some time or another and well, it could well be happening soon. I wish I could find the direct Annie Nightingale quote, but... alas and alack it ain't nowhere.

So it is with this that I introduce the heady bassosity and rhythmic delirium of Tokyo's very own Carpainter and his track 'Frozen Sky'. Ironically, this quite hard dance song comes from a place where a no dancing law is strictly enforced – establishments must have licenses to allow this very simple act.

Ridiculous and weird, yet it hasn't stopped dance music producers making music to dance to. The Yokohama-based Carpainter, taking his name I guess from Mr. Carpainter, the leader of "the Happy Happyist" cult in the game EarthBound, mixes a ghetto house rhythm with the syncopated intricacy of garage, percussion urgent and insectoid, introducing frenetic bleeping melodies that play their craziness over whirling stabs of synth chords heavy on the phaser – at other times, the chords play continuously, icy and textured, before dropping into these footwork-flavoured moments where the snare seems to be battling the very air for space.

This clearly-made-for-dancing track comes from a recent compilation, Trekkie Trax Japan Vol. 1 – curated by TREKKIE TRAX, a Tokyo netlabel run by Futatsuki, Andrew/Eiji Ando, DJ Bank, Saba (aka MSTNG), and brothers Seimei & Taimei Kawai (Carpainter himself) – released & promoted via Top Billin – the guys who "discovered and introduced" Club Cheval to the rest of the world. Label boss Semiei had these words to say in the description of the compilation: "In all honesty, club scene in Japan is getting worse, we think, cause of the strict enforcement of the 'no dance law'. So the circumstances ironically motivate us to try to improve Japanese scene with our music." And by spreading it across the world, countries where no laws impede any footwork of any kind will open up to Japanese musicmakers, feel their awesomeness, and help bridge the (to many) daunting gap between West and East in the music world.



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Friday, 22 November 2013

FORTUNE HOWL PAWS (BO EN REMIX)

Yo. Wow. This is good. Let's rush straight in. Rush we go. So, this is another one of the pretty damn awesome re-workings of the songs from Fortune Howl's Earthbound, collectively called Earthbound [Remixed]. I wrote about one of them - Bwoy De Bhajan's remix of 'Interzone Export' - the other week. And, listening through it now, there is so much talent going into these remixes that it's impossible for them to be bad. Or perhaps talent on its own isn't sufficient; each of these remixers has a definitive voice and style, making each one more than a remix - something closer to an original track.

There's XXYYXX's synth-heavy trap-leaning version of 'Echo The Sun', for instance, and also the lush, ghostly remix of 'A Terrible Machine' by Mister Lies. Likewise, London producer bo en sets off some seriously sweet fireworks for us in his remix of 'Paws'. Fortune Howl's original is a luscious, ballad-like number that swoons with vocal samples, warm synth waves and slow-dance drums. bo en's remix is very different.

Taking cues from a synth-heavy revival of Japan-exclusive genre Shibuya-kei (a mix of jazzy lounge sounds with traces of synthpop and lashings of pop energy), bo en - real name Calum Bowen - turns 'Paws' on its head and makes it his own. Beginning with a deliciously funky, 80s-themed intro, complete with some scene-setting slap bass, at once we're bowled into the nu-Shibuya-kei that bo en does best. Puffs of fidgety synth chords overlook a fast house kick as the original vocals float over in washes of reverb. At 0:55 he samples Yoshi's down+B move from Super Smash Bros. before launching into a candy-coloured world of modulating synths, squeaky bed sounds, claps, down-south hip hop snares and remnants of samples.

The rest of the song reads beautifully, a floating mist of the song's original vocals, a saxophone solo, wah-wah chords, samples of "Hey — hey!" all cradled by a rainy-night synth bassline and 80s drum machine beats. A classy yet magical finish, like a rendezvous with a high-class escort who turns out to be searching for someone to help her solve an existential, metaphysical mystery - you becoming the reluctant detective. It moves flawlessly between sugary sweet nu-Shibuya-kei and retro-infused sounds - a teapot brewing leaves of tea-breaks past - combining many different elements that on paper would seem barmy. Hip hop drums? A little known Japanese genre? Slap bass? 80s aesthetic? Videogame samples? Yep, all of that. But the way that Mr bo en melds these sounds into a cohesive, dynamic showstopper of a track that's as jaw-droppingly impressive as it is unabashedly enjoyable.

You should definitely check out Earthbound [Remixed] for your fix of totally fresh sounds. And a FREE DOWNLOAD. (The fact that the album and its original are named after one of my favourite ever games has no bearing on the matter).

Also, check out bo en's lovely debut album Pale Machine out on supernice Japanese netlabel Maltine Records - and download the whole thing for free.



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Wednesday, 6 November 2013

FORTUNE HOWL - INTERZONE EXPORT (BWOY DE BHAJAN REMIX)

Maybe the title of this track is influenced or inspired at least by William S. Burroughs collection of short stories Interzone (or maybe just the place mentioned in his more-famous Naked Lunch) - maybe it's not. Either way, although it's nice to know details like this, we shouldn't get tied up in the details.

I found out that an artist from Orlando, Florida, called Fortune Howl (whom I'd not heard of before) is releasing a remix version to his album Earthbound. Again my curiosity was piqued: What? Did he mean Earthbound as in the really cool SNES game Earthbound? Getting distracted again. In any case, this remix album is scheduled for release on label Relief in Abstract and, I've read, includes remixes from artists such as London Shibuya-kei enthusiast bo en and merchant of ultimate chill XXYYXX, amongst others.

One of these remixes is by Bwoy De Bhajan, the subject of this post right here. He's an 19-year-old beatsmith from Copenhagen called SΓΈren Thygesen who already has his own distinct style of abstract experimentalism that's sure to turn a few heads as time goes on (he himself describes it as "mind bending glitched out ethnic bouncy abstract whompy bass music" which is pretty much on the nose). He's remixed 'Interzone Export': a watery, ballad-like, somewhat epic number in its original form, turned now into something from another dimension.

Putting parts of the original to good use - the sweeping, faraway vocals, the watery noises, the snippets of acoustic guitar and those occasional tuned percussion (marimba?) flourishes - Bwoy De Bhajan puts his own spin on it. From the first crunching punch-thump of kick, river sounds ever-flowing in the background, a warm ambience pervades the song, decorated with an assortment of scratches, clanks, and gravelly crashes. The bass is finely distorted, a smooth gloss with a grainy-sand roughness to it. There is no in-your-face glitchiness here; everything is measured, the various percussion and other noises seeping into your mind rather than attacking it outright.

It's an ambient yet powerful treat that exudes a lonely-but-it's-fine-really feel, a curious vibe of necessity in being alone. Maybe it's just me. In any case you can cop this remix and more when this is released on 19th November, available for streaming & download on Fortune Howl's Bandcamp/SoundCloud pages (below).



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