Showing posts with label PlayStation. Show all posts
Showing posts with label PlayStation. Show all posts

Wednesday, 15 April 2026

IRL — QUEST MASTER (SUPPORT ARCANE OUBLIETTE, PORTCULLIS) AT KOLA, PORTSMOUTH ⚔️ 5/4/26

BY ALEX GIBSON
CONTRIBUTING WRITER
VENUE: KOLA, PORTSMOUTH, UK
DATE: 5/04/2026
PHOTOGRAPHY BY ALEX GIBSON

Beneath clinking glasses and moody electric candle-lights, wizard hats and Renaissance dresses sway to the descending Korg staccatos of ARCANE OUBLIETTE. This magician, hunched over his synthesizer in resplendent red robes, transforms this lively Portsmouth dungeon into a glittering, mesmerising tavern.

Attendees chatter in low, excited voices, bobbing and teetering as Arcane Oubliette enchants the room, one wavering sawtooth chord at a time. Mellow arpeggios trickle up and down against ambient blasts of synthesizer organs. It is a curious blending of medieval ruins and twentieth century videogame OSTs, simultaneously comfortingly nostalgic and daringly unfamiliar — the halcyon days of long summers, fantasy RPGs, and make-believe. He beckons us to join him on this adventure.

Scrying with synth: Arcane Oubliette takes to the stage

From time to time, this dungeon master triumphantly raises Easter eggs above his head. The sword in the stone parallel is not lost on this crowd, who cheer in excitement each time an egg is raised. For a lot of attendees, Arcane Oubliette is their introduction to the vast, sprawling world of dungeon synth. And what better introduction than one which hurls Easter chocolates across an ecstatic crowd, their arms up in cheer, their fingers splayed.

PORTCULLIS, a one-man fellowship of keyboards, guitar synthesizers, and drums, usurps Arcane Oubliette to draw us further into the mysticism of fantasy synth. As Ralph Bakshi’s 1978 Lord of the Rings animation projects onto the backdrop, Portcullis leads the audience in chants and cheers, bellowing a ‘HEY!’ into the crowd, who – their voices canyon-deep and their fists tightly clenched – reply with a ‘HO!’. The audience might as well be a brotherhood of dwarves egressing their subterranean domain.

Portcullis weaves magic with a digital guitar and tabor

Between pounding drumbeats and enchanting refrains on his oddly-shaped guitar synthesizer, Portcullis’ call to adventure is a tranquilising contrast to the epic ambience of Arcane Oubliette’s atmospheric electronica. Here, audiences sway to instrumental odes on gentle seaside life, Tolkien’s Shire, and the South Coast’s own Hiorne Tower, projected in fantastical raven’s view behind the master musician. As Portcullis strolls up and down the synth fretboard in gentle, mesmerising licks, we can almost hear the lapping of waves against the shore, or the lackadaisical dancing of grass blades beneath Gothic towers.

Lowering the drawbridge into ruins of ancient magic is Australian dungeon-synth sorcerer QUEST MASTER, a warlock of dark ambience and textual synths. Quest Master ensnares the audience in a swirling cauldron of N64-era Korg keyboards, imitation cathode ray graphics, and dark fantasy-inspired harmonies. Oscillating between the sepulchral and the sylvan, Quest Master’s setlist strides confidently through a nostalgic fantasy land, from ‘Holy Glass Monolith of Rose River Canyon’ to ‘The Radiant Glow of the Submerged Temple’ (both on his 2021 album The Twelve Temples).

Dungeon synth stalwart Quest Master concentrating on his spells

Where many other dungeon synth maestros – including the UK’s own Arcane Oubliette and Portcullis – incorporate robes or crowns or on-stage roleplay into their repertoire, Quest Master enchants the room with his epic instrumentals alone. Like the most pensive wizard, he is silent in this darkened stronghold. One moment, the crowd sways with shut eyes to the crystalline, plinking keyboard drip-drops of a cascading waterfall. The next, they rock out to epic organ drones, led by hand and horse through crumbling cathedrals and cursed towers.

In between these epic juxtapositions of serenity and noise, the crowd chatters. Quest Master is not merely a musical moment but an enveloping experience. The audience themselves, enrobed in wizard hats and medieval dresses, understand dungeon synth as a soundtrack to their own lives. This is their tavern — as Quest Master warps through his blending of PlayStation cyberspace and Nintendo RPGs, they drink, debate, and dance.

In these mellow interims between dark wizards and elven crusades, the audience take each other’s hands and twirl. Others pump their fists to the pounding dungeon drumbeats. No two people dress the same. All dance together. This is dark magic. This is dungeon synth.


📠
Quest Master Internet Presence ☟
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Portcullis Internet Presence ☟
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Arcane Oubliette Internet Presence ☟
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Monday, 22 June 2015

EMANNO – QUALITY GAME PAD

Well well well well well, here I am. Here we are again. Always had a soft spot for music from videogames, and subsequent music that sounds like it could be/have been used in videogames – VGM (videogame music) if you like – so it comes as no surprise that today's little musical morsel arrives from an apparent videogame soundtrack composer/maker of videogame soundtracks. How many times can one person say videogame in a paragraph? Five six times.

This composer in question is Emanno. One look at his (ostensibly; there's no preference for male or female pronouns here) Twitter shows him to be a complete PlayStation nut – in that he's clearly a major fan of all things Sony PlayStation®, tweeting and retweeting PS news all over the place, as well as a self-confessed maker of "original game sound tracks" (I'm unsure if this is just describing the style of their music or simply telling us about their actual work). I've decided to rather impulsively share the first track I stumbled upon, 'Quality Game Pad'.

"It's kind of old school with a mixture of alternative & experimental soundtracks," says Emanno on the track's SoundCloud description. And that's exactly it. Analogue percussion makes its way to the forefront early on, constructive kicks mixing with unidentifiable shuffle clusters, subtle snares and a the dynamic tick of a snaking ebullient hi-hat. These ingredients for the beat jostle amongst each other, marking out a bustling foundation that feels at once wholly adventuresome, either urban-based or carved out in the deep unexplored depths of some fathomless fantasy world.

Over this constant of rapid-fire beat-led intrigue is an expectedly ordered series of staccato muffled organ-sounding struts and a series of lead synth sounds, calling out as if to herald the dawning of something wholly new, the siren-song of a gritted-teeth odyssey, danger and mystery conjured in the proclamative retro-futuristic heralding of these wide and wonderfully treated swells of sound. The gleaming metropolis, or the wild ancient planet-wide jungle, of a distant alien world – painted with pixels, of course – would sit just perfectly to these imaginative sounds.


  • If you're interested, and it's relevant to you, this guy's PSN account is Emanno_EAO.


Emanno Social Media Presence ☟
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