Showing posts with label Sonic. Show all posts
Showing posts with label Sonic. Show all posts

Wednesday, 4 August 2021

INWARDS — RAINDROPS


Highlighting negative with glossy, unobtrusive columns of bass, Inwards aka Kristian Shelley throws handfuls of sparkling synth into the air — clean clusters of beeps, tracts of phasing fizz — for his latest track ‘Raindrops’. Throughout, amorphous vocal samples snap like elastic, burst with watery clarity, matching the track’s title.

Though lacking its techno thump, ‘Raindrops’ recalls the freestyling antics of the synth at work in the Chao Lobby theme from Sonic Adventure 2: Battle. Perhaps it’s that carefree reminiscence, or maybe it’s the sheer cartwheeling joy involved in Shelley’s soundscape, but ‘Raindrops’ is like a sonic expression of innocence.

The warm bass envelops you, the vocal samples and synth spin like toys, the percussion hopscotches along like a clapping game, then there’s that nostalgic 8-bit element. Shelley's track inches very close to being a small portal opened on an idealised, pixel art remix of your childhood home; yet at its core yawns a bristling void of detachment, an inane world-weariness.



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Saturday, 25 April 2020

💿 LINDSAY LOWEND — LL 2020 - VOLUME 1

⌾ LISTEN TO LINDSAY LOWEND, LL 2020 - VOLUME 1 EP ⌾

Back in 2013, Lindsay Lowend released an incredible collection of music: the Wind Fish EP. It popped with energy, combining hyperactive dopamine-firing electronics and footwork-flavoured beats with videogame music for an unforgettable sound. With the added bonus of being, in title at least, inspired by a unique Zelda title (Game Boy bop Link's Awakening, of course), Lindsay Lowend set a bar of quality for early '10s internet music.

And then he was gone — sort of. Lindsay Lowend maintained an output of a few sporadic tracks from then on, and even an album under his actual name, Antonio Mendez — 2018's Highland Drive.

Meanwhile, the Wind Fish EP, and its creator, drifted into legend.

- But now like Link himself in a legend retold, Lowend has risen and released LL 2020 - Volume 1 into the world: a 3-track EP that enlists the help of fellow VGM-leaning musicmaker Maxo.

Beginning with a dose of chiptune, 'NBA LIVE 99' shares the funk-meets-jazz club vibe of its namesake's soundtrack (check out the NBA Live 99 menu music, for starters) but keeps it strictly 16-bit. The bass fuzz and staccato beat, stuttering melodies and glittery top notes carve a territory somewhere between Streets of Rage and an off-duty Sonic the Hedghog, moving into a second half beset with hefty chords and fluid neon melody. It's a party.

In 'should my pet be eating that' (lol), the sound morphs into something more contemporary, plasma chords clacking with wonky sheen — similar to the spacey vibe of the 'Wi-Fi Menu' theme in Mario Kart Wii and the stark, soft-and-sharp intro to Dizzee Rascal's 'Sittin' Here'. It presses on, driven by a robust D&B-flavoured beat (a passage of skiffling breakbeat dropped in for good measure), the warm melodica-esque chords and a woozy virtuosic melody painting a the by-the-sea vibe.

'Permabanned' (again: lol) finishes things up beautifully. Like admiring a sunset with new pals on Animal Crossing, this is Lowend's effervescent collab with Maxo, streaks of melody like sun sparkling on water playing over a chord progression that K.K. Slider would be proud of: lounge-y, emotive and dipping into pools of chill, snippets of real-life birdsong peal between the instrumental (it's not his first foray into foley, going by this Breath of the Wild redub) — a trickle of reality from your window. An echo, maybe, of Wind Fish title track with its crashing waves and beeping seagulls.

The first multi-track release from Lindsay Lowend in years may be short, but it hits the spot: pure chiptune, VGM-style atmospheres, variegated beats, a lush environment. And if you're left wanting more, that's ok: LL 2020 - Volume 1 is just the beginning.


  • 🔔 You can listen to and purchase ($1, or more if you're feeling generous) Lindsay Lowend's LL 2020 - Volume 1 over on his Bandcamp.

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Friday, 2 March 2018

🐣 GEO — MÁGICA FEAT. CARO PIEROTTO

Last time we heard from GEO it was a glittering trail of intricate percussion and chimes in the form of lovely sound-sonnet ‘For You’. This time around the LA-based musicmaker gives us an insight into what makes him tick musically with a slice of sound that celebrates the rhythms of latin music.

“I sat down and wrote this one in an attempt to pay tribute to my love for the way latin makes me feel,” he tells us via email. And what a homage it is. Rather than pursuing one genre or another, and attempting to make something that is bossa nova, or samba, or whatever, ‘Mágica’ really does feel like a celebration: a rhythm that winds and sashays, more of that texturising percussion we’re used to that gives it some lush depth, and breezy chords that conjure cool scapes by the sea, instantly capitvating satin Ipenema vocals.

“To help pay homage to my roots,” GEO explains, “ Caro Pierotto graced this song with a beautiful Portuguese verse about finding magic in a new love.” Graced is definitely the right word, with this vocal and its pitch-shifted iterations adding beauty to the track.

This is not a typical bossa nova track, or a song that is typically anything. It’s a creation inspired by latin music, and as such it has taken interesting tangents from elsewhere, encompassing flavours like future funk – with that thudding groove and upbeat atmosphere – and even the somewhat-disco feel reminiscent of Japanese city pop. The lead synth-brass melody that refrained throughout reminded me of the 2 player version of the Casino Night level on Sonic 2. ‘Mágica’ is a versatile track that defies expectations in a modern cosmopolitan retelling of traditional sounds.


  • 🔔 Have a look-see at 'Mágica' on HypeM.


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Thursday, 20 July 2017

🐣 AESAIRE — CHROMATIC CANOPIES [初演 • PREMIERE]

A slice of music toasted and spread with a sweet combo of videogame music and carefree swing, Aesaire's track takes us into a shuffling world of fourth level fun, the sort of music that doesn't denote the easier levels of a game but something a few stages on, you know, but not the hard levels. What first sprang to mind was Dynamite Headdy, sort of like this, but more the atmosphere it effuses, the way it visually builds grass-topped 16-bit platforms and robot enemies as it bounces along. The syncopated melodies weave with the jabbing chords that stutter between the wide swing of the kick-snare dynamic, the dreamier soft choral haze that flutters upwards for extra breeziness in the already breezy quite jazzy chiptune-flavoured 'Chromatic Canopies'.

Indeed its feeling of playfulness is a direct effect of the music theory elements behind the track, "swing rhythms and chromaticism," as Aesaire tells us. Basically a free-for-all of any notes rather than those of a particular key, chromaticism literally adds colour—and the colour at work in this track comes foremost from the bleepsome melodies that appear to dance around the other bassier notes and the chords, and from the more rhythmic sections themselves, too. It's like a hop, skip and a jump, a spring in a step, setting off on the right foot and various other light, optimistic cliches for the beginning of this music project, as well as a brazen reminder of the importance and influence of videogame music in the current landscape of the electronic music world.


  • 🔔 This is only the beginning, so keep your eye on Aesaire's SoundCloud.


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Monday, 12 December 2016

🐣 M-CUBED — ACQUAINTANCES

As soon a this track by Atlanta-based M-Cubed starts you sorta know you're in for it, in for something popping and energetic, and that is definitely what you get. What literally first came to mind was Sonic CD (a game what else), specifically the themes for some of the "Bad Future" levels, not that its reminiscent but the futuristic feel of it all, the industrial cog in the machine spirals of grandslam percussion tickety-tickety clackclackclacck thumping diagonal or like a fly bumping into a window, the dystopian flavour of the voxy chord-pads syncopating through the first section, those arpeggiating synths thoughts of digital brains. Got that dark jazzy atmosphere of that soundtrack with the same sorta speed and Sonic you know he's a fast hedgehog isn't he. Chaotic beautiful, yet also very laced with precision and mathematics.

But the track gradually slows down, morphs through a couple of phases, goes from this speedball clatterraucous mayhem into one just a little less busy from 1:25 on, adding these atonal organ chords and hyper little melodies like an injection of Bach. Then 2:07 the beat's accents and ornamentations fly away and leave only a slow nodding beat, gently wobbling electric piano chords warming out the rest of the track as things gradually fall away, the last mechanical sounds of before slowing and distorting at the very end. To arrive at that point from those stuttering robotics and shattering beatscapes of before is astounding, that change in dynamic and feel throughout making this broken beat-feeling half-footwork half-experimental track a playground of sound.


  • This arrived courtesy of M-Cubed of course but it arrives also courtesy of COMPUTER GHOST URL MUSIC, an online music collective. They release electronic computery music on their SoundCloud as far as I can tell.
  • The artwork in all its crystalline distortion glory is by ASTRAL, who also created the logo for Computer Ghost URL Music, too. The blue and pink merging in these skeletal lines fit the jagged beatisms of the track, that's for sure.


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Tuesday, 1 September 2015

CRYSTAL – MIDI IN THE CLOUD

Last we heard from Japanese musicmakers Crystal they had just released their Get It EP on Sound Pellegrino. Comprising Ryota Miyake (aka Sparrows), Keita Onishi and Sunao Maruyama, the trio make collage-like sounds, forward-thinking sonic explorations with retro sensibilities; they've even done VGM-flavoured versions of traditional Japanese songs before – for instance, check out their version of 'Haru no Umi', an ubiquitous song played around New Year in Japan.

Crystal's latest EP Monsoon arrives courtesy of friendly Tokyo-based label, flau – perhaps since music made under Miyake's Sparrows moniker has been previously released by the label. The tracks on Monsoon, says flau, "embody that fun 2D summer feeling with distinct video games aesthetics," and really, this is for the most part an excellent description. The four-track EP contains jostling gems reflecting different facets of summer; there's the delicious horizontal tropical beach feel of 'Low-Pressure', the uptempo billowing fun-fest of 'Typhoon' (sounding a lot like the music from the Bonus Stage in Sonic 2), the manic galloping-tumbling sounds of 'Monsoon', summoning the seeming irrationality, unreasonable heaviness, of a monsoon, with an aesthetic and general feel that reminded me of the music from Dynamite Headdy.

But then there's also 'Midi In The Cloud'.

Rather than focus on different aspects of the weather and its effects, like 'Typhoon', 'Monsoon', 'Low-Pressure', this one instead whisks us up into the sky, into the clouds – true to its name; both in this sense, and in that it paints a picture with predominantly MIDI-leaning sounds. From bubbling, glitchy computer-like noises, the chirrupings of insects and animals in trees, we float higher and higher, up into a contemplative gently soaring atmosphere whilst serenaded by a metallic disembodied voice. Supported by robust foundations of slap bass and swaying-ship bass, and decorated with nuanced bloops jiggling around with portions of steel pan, expansive all-encompassing birds-eye-view string sections provide giant dynamic wings on which we softly fly around the sky. (Imagine if the boat from Super Mario 64 level Rainbow Ride got loose and floated into the big blue of a midday horizon).

The VGM influences here on Crystal's Monsoon EP, given the two games its been compared with above, are not only ever-present, they are subtle. It's not like these are exact copies – they are made with the same spirit; the same desire for the creation of different atmospheres, the use of non-serious, playful sounds, the joy of experimentation outside of regular song structure. The EP artwork, with the Chaos Emerald-esque jewel, the palm tree, the crystal rods and spheres of rain, the skewed crossing, tells a similar story — combined with the sound, this music stands not exactly between fantasy and reality, but more firmly in the former, still with eyes trained on the real world as if it were the true oddity in the twoness of our modern day existence.




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Wednesday, 29 July 2015

UJICO* – SUMMERTIME MEMORIES

It's house music. But it's house music with a difference. It's electro-house music. And not just any old electro-house music, but... well, not every bite of electro-house I take tastes as delicious as the atmosphere given off in the Casino Night Zone from Sonic II; no, it's not every day that the electronic claque of French-touch feeling house gets mixed with chiptune-flavoured VGM-inspired music, as has happened here, but it's always a better day when something like this is discovered.

Something like what? Something like 'Summertime Memories' by musicmaker Ujico* (with asterisk, that's no typo). IRL name, Keitaro Ujiie, he's an 18-year-old producer from Tokyo who also makes music under the name Snail's House, under which moniker he has previously released an EP called Kirara for Japan-based label Trekkie Trax (associated with other dance-based artists like Carpainter, who's also counted as a founder of the label). 'Summertime Memories' is a two-week old track that first, if you have any penchant for anime aesthetics, lures you in with its artwork, and then sucker punches you right in the groove bone with an explosive dab of HOUSE. And it's a free download: double win.

It'd be unfair to call this entirely house, though. Even though the kicks thud and the hi-hats skitter intricately along with the best of 'em, even though its snares boom with simmering pugilism, it seems (after first listen at least) to have more in common with future funk than straight house. Why? Because of the pulsing feel of is continual beat, the ebb-and-flow of sidechained sounds that punctuate future funk jams the world over. Admittedly, however, this style does feel as though it derives from French-touch house anyway, so what am I saying?

Added to this booming feel-good rhythm are stuttering synth chords, bold melody lines bleeping with chiptune aesthetics, saw-wave synth bass, the constant plink of a rhythmic boop, chopped and garbled vocal samples, all of it never jostling for space but running concurrent to each other with fugue-like complexity. It's urgent and dirty, summing up the humidity and bustling joy of summertime in just under four minutes of irrepressible groove, and therefore deserving of the description given by its maker on SoundCloud: 夏に向けたエレクトロなチューンです! ("This is the electro tune of the summer!")



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Sunday, 20 July 2014

EGGROLL – NO SATISFACTION (VALIANT VERMIN REMIX) [FREE DOWNLOAD]

Brilliant! That's the first word I'll say about this. But before I even begin to tip-tap some words out about the song itself: Just WHO is Valiant Vermin anyway? FURTHERMORE — Eggroll…?!

(The) Valiant Vermin aka Bettina Campomanes is a young (I believe currently she is 17) producer from the Philippines. A self-described bedroom project, the Facebook page for it shows off Campomanes' modesty and humour: her bio reads "I didn't want to go outside so this happened," whilst her description is "I'm 16 years young and bored as hell." The very epitome of bedroom producer if ever there was one. Bettina is also a prized member of the Manila-based artist collective, Youngliquidgang – the co-founder of which, Zeon Gomez (aka Ulzzang Pistol), made a lovely guest mix (#014) for Y/N recently showcasing the group's talent; it included the electro-pop goodness of 'Good Girls Sin' by VV herself.

Her latest track is an impressive remix of an obscure and rather ungoogleable '80s duo, Eggroll. Called 'No Satisfaction', the original is as '80s synthpop as you can imagine: power drums, keytars, twangly guitar. I was gonna just link you to the video (dated 1987, aired on NY Public Access) but I'll embed it at the end of this post because you'd like it probably.

Anyway: the remix is a different kettle of fish.

Taking the strong, soulful vocals of the original, Valiant Vermin puts these to use in an extremely appealing way, setting them above an elastically punchy four-on-the-floor beat and syncopated stabs of robust house piano, as well as the occasional synth chord. Wheeling synth melody screams over the top with all the exciting intensity of Sonic 2's Chemical Plant Zone – but more jazz, less urgency. Speaking of jazz, piano fills spill over between chords in virtuosic fashion, further highlighting the elated funk of this track. It's house, classic 90s house – with a dash of French-touch sound – combined with the fun-loving nature of jazz and electro, simply brimming with energy. Download it for free!

Two things are immediately clear: 1. To find & utilise well such an obscure gem; 2. Production is high quality. Here is a talent still relatively undiscovered, from somebody barely even an adult (in the true sense of the word) yet. You can only hope that Miss Campomanes continues on this creative path; who knows what she will dream up in years to come.

And, as promised…



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Monday, 21 October 2013

STRANGEHEAD ㄷㄹㅊㅅ (DREAM CHASER) [FREE DOWNLOAD]

For ease I am not going to be dealing with the Korean characters, although here is a fun fact: it's called Hangul and instead of being written straightforwardly, each word is a 'block' of these little characters. Isn't that fun? Someone should create some blocky typography of English in this way. It'd look nice I think. What am I saying? Who cares. The Hangul here - ㄷㄹㅊㅅ - if you want to know, is like an acronym or abbreviation, cause it's in letter and not word form, and says: d r ch s. DRCHS - a truncated form of Dreamchase(r)? I guess.

Anyway, in the depths of the night I found this song and I enjoyed it a lot so I am writing about it right now. It's probably really bad for LA trackmaker Strangehead because I'm writing about this in a not very good mood so I don't think I'll do the song as much justice as I normally would, however I do hope that you - whoever is reading, skimming, or ignoring this writing right now - enjoy the song no matter what gibberish I blather, what garbage words I tip-tap into this word box right here. Pls enjoy it. Let's call it 'Dream Chaser'.

Caught up as I was in the 80s synth dreamscapes offered by people's musical reaction to the film Drive and its College & Kavinsky-dominated soundtrack, the love of this type of music has never left me so the opening to 'Dream Chaser' is like a sudden step into an alternate world populated by electronic beauty and the tough undertones featured in games like Streets of Rage. However, this song is the kind of thing you'd hear once you've cleaned up the city in that game, don't you think? It begins as a foray into dubstep tinged by bleeping arpeggios and a smooth lead synth heralding good news.

Claps lead up to a lovely winding build-up awash with freestyle beats, snares roll and hi-hats buzz with insectoid surgicality, the second part of this song being marked by the fun vocal sample of "Readyyy... Go!". It's a plunge pool of low melodies bopping over wide Sonic-inspired chords, clean and smooth and delicious. A second "take-off" at like 1:38 sends us into fantastically happy world, where house piano chords stab and vox synth provides simplistic melodies (sounding like a K.K. Slider song from Animal Crossing). More dynamic changes - strings join the show for drama - claps in a frezy. Then everything suddenly fades out leaving you with candy-popping soft synth mixed with a pop song sample from where I don't know.

How nice was that? And with all the videogame references I've made it's clear that, whether intentionally or not, the often underrated, earworming videogame sounds have made their influence known. With the song levelling-up its atmosphere of fun and magic, the title seems very apt indeed.

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