Thursday 20 July 2017


A slice of music toasted and spread with a sweet combo of videogame music and carefree swing, Aesaire's track takes us into a shuffling world of fourth level fun, the sort of music that doesn't denote the easier levels of a game but something a few stages on, you know, but not the hard levels. What first sprang to mind was Dynamite Headdy, sort of like this, but more the atmosphere it effuses, the way it visually builds grass-topped 16-bit platforms and robot enemies as it bounces along. The syncopated melodies weave with the jabbing chords that stutter between the wide swing of the kick-snare dynamic, the dreamier soft choral haze that flutters upwards for extra breeziness in the already breezy quite jazzy chiptune-flavoured 'Chromatic Canopies'.

Indeed its feeling of playfulness is a direct effect of the music theory elements behind the track, "swing rhythms and chromaticism," as Aesaire tells us. Basically a free-for-all of any notes rather than those of a particular key, chromaticism literally adds colour—and the colour at work in this track comes foremost from the bleepsome melodies that appear to dance around the other bassier notes and the chords, and from the more rhythmic sections themselves, too. It's like a hop, skip and a jump, a spring in a step, setting off on the right foot and various other light, optimistic cliches for the beginning of this music project, as well as a brazen reminder of the importance and influence of videogame music in the current landscape of the electronic music world.

  • πŸ”” This is only the beginning, so keep your eye on Aesaire's SoundCloud.

Aesaire Internet Presence ☟

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