Showing posts with label breakcore. Show all posts
Showing posts with label breakcore. Show all posts

Friday, 30 January 2026

CHEAP LOVE HOTEL — OCEAN ACROBATS

When the stars align in breakcore, when the drum fills are scattered in all the right places and appear as seasonal flowers, when the instrumentation sweeps across the soundscape like swathes of cloud-piercing sunshine, when samples pop up like birds flitting between shrubs and treetops, when the bass keeps a simple, effective untiring line as the patterns of planted beds and geometric pathways — wait, this is a garden analogy! And it's one that we are employing to describe 'Ocean Acrobats' by producer CHEAP LOVE HOTEL.

“I love gaming so I make music to help me concentrate and put me in my zone while playing. I don't like dancing and I don't like yoga but I like meditative soundscapes,” the artist writes in their bio. There is no doubt that this music is inspired by the current thread of “PS1 low poly beats” aesthetic that has emerged from the pools of nostalgia gathering in game-related reminiscences of the early 2000s.

Plagued by prolificacy, they allegedly have “so many unreleased tunes ... that my friends had to intervene and started helping me release stuff.” While their entire output is worthy of listening and re-listening, 'Ocean Acrobats' has that meditative feel that puts it on par with ambient music; there is a beat, sure, quite a bustling one, but even this becomes nothing more than a rhythmic texture as the elements in the track begin to melt into one another and into the background. Ambience achieved.



πŸ“ 
CHEAP LOVE HOTEL Internet Presence ☟
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Thursday, 15 January 2026

SAVNKO — WHYUFALLIN

Italian producer savnko delivers a high-octane treat with 'whyufallin', a breakcore number that mixes the symphonic heights of Balearic-leaning dance music with the murk and crunch of various lofi-infused '-core' offshoots. The beat scampers and soars alternately, intricate yet destructed, providing the jet fuel that underpins the rising synths and glimmering syncopated chord stabs, the pitched vocals like rare polygonal birdsong. And, despite the variegated textures and vitality of the track, there's conscious attention to a minimal soundscape here.

Ultimately, and if the title is anything to go by, in this track the Milan-based producer illustrates troubled flight and hindered movement — the desire to ascend or push forward while weighed down by futility, fear, anything that anchors us. 'Why are you falling? What is holding you back?' Or to put it another way: it's the last lap on Rainbow Road and you're in 11th but still you push on to the finish.


  • πŸ”” 'whyufallin' by savnko is taken from his BIGTHINGS EP, which you can listen to via spotify or apple music if you like.
  • πŸ”” You also might like to check out savnko's previous work, such as his notgood@sports EP for Milan label 51beats, where he exhibits a decidedly more analogue approach and aesthetic.

πŸ“ 
savnko Internet Presence ☟
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Wednesday, 23 September 2020

ATREM — SLICER

⌾ LISTEN TO ATREM, SLICER ⌾

'Slicer' by Japanese duo atrem — comprising Ryuichi Shima and Yusuke Kamimura — is a multifaceted being of a track. It all begins with the tricking of looped electronics, glistening drops of glitch, a tour of circuit boards and the shifting complexities of sound.

Streams of harmonised vocals flow into the mix. If you've ever played PS2 RPG EverGrace (2000), the way voices in 'Slicer' are so drastically instrumentalised may remind you of Kota Hoshino's surreal and vocal-heavy soundtrack for that game.

Before long, 'Slicer' shifts into gear. A crescendo of sound, bubbles and crashes into view, drowning out the voices. HEALTH-esque distorted synths swirl and slice through the bristling hyperactive breakcore beats that propel the track into its final section, where wordless vocals soothe the disjointed disquiet that came before.

A showcase of how this atrem can be as intricate as they can be aggressive, as blissed out and chill as they are dedicated to fully fledged noise, in 'Slicer' the duo have made a veritable journey of a track, a tale of kinetic movement, of graceful poise and letting loose.


  • πŸ”” Check out the dramatic 'Slicer' as well as many more morsels of music on atrem's SoundCloud.

πŸ“ 
atrem Internet Presence ☟
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Friday, 26 January 2018

πŸ’Ώ ANTONIO MENDEZ — HIGHLAND DRIVE

The legacy of Lindsay Lowend's Wind Fish EP continues on almost five years after it first appeared: Maxo's bootleg of 'GT40' for a 2017 Christmas treat, for instance, shows that it's still lodged in the psyche of online music. But something had happened between then and now. Comments were disabled on LL's SoundCloud, the plays-like-repost numbers invisible, his Twitter account disappeared. The type of music moved well away from the VGM-juke of his famous Zelda-inspired EP, and onto a snappy sorta house music focused on texture, as in 2016 track 'Downtown Mannequin'. Lindsay Lowend appeared to us again Spring 2017 with a remix of 'Paused Parade' by Young Summer.

It was around this time that we learned Lindsay Lowend was pursuing endeavours in the realm of sound design under the name Tony Mendez; we'd discovered his Vimeo channel, and in particular an impressive video in which he redubbed music and sound effects from a Breath of the Wild trailer. In the description he commented:

Practicing foley. Explored all over my neighborhood and some woods nearby to get a lot of these sounds. Super fun.
The precisionist thinking required in first of all finding and documenting various sounds is itself vast, but to then chop these up into the best parts and set them to images is a process that must tune an ear to the finest details or, more likely, reflects a fastidious mind. This itself is evidenced in (now known as) Antonio Mendez's surprise new self-released album called Highland Drive, part collection of experiments with textures both recorded IRL and synthesised, part seasonal journey of music in which winter is illustrated in its superficial coldness and the feeling it evokes.

Synths, often soft (reminiscent of snow as much as wrapping up warm), describe this frosty temperature for much of the album with long stretches of lonely reverb, signalling with the expansive feeling both a more rural setting than urban and with its thin, almost harsh nature, the cold itself: being able to see your breath on a chilly day. Opening track 'Too Cold For Slugs' introduces this atmosphere, and the album's second 'Cordell' develops it with a thirty second section that evokes the bittersweet feeling of a winter sunset, whilst later the title track begins with wintry chords.

But final track 'Shovelling Snow' both in its title and sound best sums up the feel of the season. First heard in 'Cordell', that winter sunset-feeling snippet comes back as a motif and refrains for the whole track, soaked in dazzling icy reverb like a snow flurry. There's a sense of contentment tinged with melancholy, an emotive happysadness that evokes not only the title – the purposeful yet pointless act of shovelling snow – but also and more generally winter: its stark beauty, the freshness of the cold, how glorious it can be on a blue sky day, but how freezing it can be, how isolating. Stretches of decayed trance sound siphon an uneasiness, a yearning, into the seeming normality of the melody, creating this dual feeling.

This uneasiness also appears in other tracks that feature a more experimental, sometimes decayed synth sound, like the scratchy and clattering synth leads in 'Cordell'. 'Junkyard Drama' shows off an ultra-distorted intro before modulated acidic synths twang elastic atop sheafing white noise chords; zesty electronics shaded with bitcrush ping throughout 'Too Cold For Slugs', whilst rapid-fire staccato bloops ping-pong in the speedy 'Ghost Notes'. Conversely the album also harbours warmth in its some of its sounds too: the feeling of a comforting hot meal or a well insulated coat; thick chords bubble at the start of 'A Perfectly Common Accident', foam and charge ear-massaging throughout 'Highland Drive', fuzz along in 'Cordell'.

They have this moderate temperature in Earthbound-flavoured 'City Place', first evidence of glitch sensibilities on Highland Drive, sounding with its oddly warped chords and glomping subtle bubbles of bass like a homage to the SNES classic, the decay of it all like the internal workings of a computer. Similar computerisation exists in the fizzing crackling circuitry sounds at the beginning of the title track, the beat here possibly the most substantial on the album, following a robust breakbeat pattern with this beautifully phantomatic tract of uzi hi-hats midway. Beats play a large part: they're experimented with throughout the album, from the garage-flavours of the delicate percussion in 'Cordell' and pseudo-garage beat pattern of 'City Place', to the breezy house beats that bookend the album in its closer and opener.

But it's in 'Ghost Notes' that we see Antonio Mendez erupt into an exposition of breakcore, a real world sound on loop below the glitched-out twizzling and speeding up of snares in an Amen-style drum break; there's a vocal sample taken from a video by infamous drummer Bernard Purdie teaching people about advanced drumming techniques, fitting for a song with such dopamine-firing beatwork. 'A Perfectly Common Accident' is similarly breakcore in style, the bpm increasing even further around 1:40 for breakneck velocity, bitcrushed cymbal and tight snare joining a panning blanket of found sound around its midpoint, ending on a delicious fade-out of soft-fuzzy wah-wah chords.

The speed of those two makes the album's general focus on the minutiae of sound most impressive; to be so precise with the amount of percussive sounds going on very quickly is no mean feat. However since both tracks are essentially high-speed experiments, they don't overshadow the rest of the Highland Drive, nor do they seem out of place as the precedent for attention-to-detail in texture, quality, variety was set in the very first track. Antonio Mendez's efforts in sound engineering gleam brilliantly not just in the nuanced percussion and beats – each bristling percussive hit and insectoid rasp different from standard beatsets and most definitely toyed-with – but also in how the synths sound, from wobbly and elastic to twanging metallic, trance-like to thickly gurgling. It's another release from the brain that gave us Wind Fish, but this time the roots are in reality and not variations on a theme; it feels mature, subtle, an evolution in sound through the demonstrable progress in a skillset.


  • πŸ”” You can download Antonio Mendez's wonderful Highland Drive in its entirety for $5US from his Bandcamp. You can also stream it variously via your favourite service by clicking on this hyperlink.


πŸ“ 
Antonio Mendez Internet Presence ☟
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Wednesday, 24 January 2018

🐣 LINDSAY LOWEND — GT40 (MAXO BOOTLEG)

Wow. Jumping off the back of the moving vehicle that is his October-released Skyriser EP, Maxo flies through the air somersaulting as he does and forward rolls landing very safely, spots something glinting in the sky and sprints to catch it as it falls – ping! It glows as it's caught, this object. Oh it's a USB! Maxo turns gold all over and spins off into the clouds. Centuries later he returns with it shining ever brighter: a bootleg remix of the classic 'GT40', opening track on Lindsay Lowend's pretty legendary Wind Fish EP, an ancient tome in the realm of internet music.

Though it runs along the same lines as the original, Maxo's version has of course had some magic infused; it's 20 seconds shorter and 500 times as fast. The breakcore values now imbued in this track give it a constant gleaming uzi-fire of hi-hats, the original lounge chords now rapid-fire and jolting, smeared like paint, rewound, scuttled and rebuilt; an intense keepsake of glitch. The bridge in the middle, usually a moody tract of VGM-juke, now has its sample mysteriously slowed-down as the beat continues its neon gallop to the finish. And Maxo on the back of a smaller flying whale uses the USB and opens a portal to the next area.


  • πŸ”” Maxo's amazing track arrived at that tricky time of year to be noticed for anything other than a Christmas song: Christmas. So it may have been slept on by many. Including us. But don't worry because, well, just don't–it's bad for your health.


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Maxo Internet Presence ☟
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Thursday, 12 October 2017

πŸ’Ώ MAXO — SKYRISER

Remember the Nintendo WFC music from Mario Kart Wii? The opening of 'Dependent' on Maxo's very recent Skyriser EP recalls this. There are the spacey synths, the stuttering drums, the feeling of restrained ecstasy that a person feels as they do something immensely exciting controlled by their thumbs and contained within a screen. Ultimately there is no actual wind rushing through your hair, no real monstrous tortoise shells rifling at your head. It's even better: it's in another world. And to add to that already beguiling prospect there is this hyperactive, highly kinetic sound, just to ensure you get the message that this is escapist fun.

Similar cool, breezy synths run through 'Tears In The Wind' with their alien modulation. Starry melodies plink gently across this carpet of percussive electronic activity, leaving behind a trail of stardust reverb. There is also a touch of Earthbound in how the synth chords are muffled at times, how they sometimes seem atonal, and in the rhythm with which they hit your ears, a similar modulation and fuzzy feeling that's in the 'Battle Against a Machine' theme.

Clearly VGM, videogame music, is an influence. But alongside this, infused with it, is an almost outlandish experimentalism, which results at all times in bold dynamic eruptions. The overall intensity of 'Tears In The Wind', for instance, how buzzes abrasively, its bass scowling and gonna-blow, how the chords at times (e.g. around 2:39) chromatise with rapid ascension through semitones, and how cuts in the music itself create these sudden jumps through negative space, literally startling your brain as it attempts to react (0:58); similarly at 0:29 in 'Dependent' the unexpected rush of space into ears is then counteracted with stumbling staccato sound. There's the unforeseen switch in 'Kite' from intense rainbow synths to playroom xylophones (1:05), plus its mad wobbling sounds from about 1:55. Or simply the chord progression itself in 'Grow Wings', a beacon of composition with its breakcore beats, glitching electronics and smooth subtle and sparingly used vocal samples. Dynamics, knowing how to play with sound as much as when to create an absence of it for maximum effect, seems to be a Maxo forte.

Little details like these hide away in the Skyriser tracks like Easter eggs, giving each one a high replay value. The album opener and also its certified most-cute 'Plushlined' is a good example of these small parts both making up the whole and being exceptionally enjoyable on their own—the way it starts with this World 1-1 ease and freshness, the plinking melody, the hyper marching band drums, the luscious fingerclicks, snippets of birdsong, rapidly arpeggiating bleeps, airplane sounds, two or three different vocal samples, then the wonky Earthbound-esque synth chords. And that's just the intro. It's intentionally maximalist and bristling with numerous elements without ever seeming overly busy, each one placed precisely whilst retaining a carefree haphazard quality.

But aside from the tiny details there is an overarching theme, or at least seems to be. We begin with cute and happy, then it gets spacey and far-flung, then a bit more serious in the fluffy threats of 'Tears In The Wind', then downright dark at the start of 'Grow Wings' with its brooding vibe in the bulging synth bass and scuttling heavy half-speed beat, before making an intense volta around the midpoint of that track, and going into 'Kite', which begins as a resolution – with vocals presumably from Maxo himself gently crooning over hard beats and that plonking tuned percussion, a concluding sort of track sounding like sunlight glinting on raindrops left after a storm still with dark grey clouds rolling away to reveal endless blue – and which ends as triumphal pogosticking disco.

Indeed the track's titles suggest this sonic storyline, too: 'Plushlined'—well, it conjures cuteness, comfort. 'Dependent' has somewhat negative connotations, especially regarding drugs or even a dependency on people. 'Tears In The Wind', well it's almost self-explanatory: tears are sad enough, but when they are whipped away by the wind, so that even nature finds your sadness ill-fitting, it has even more lonely, repressive symbolism. 'Grow Wings', like the track itself, sounds like a kind of volta, a change—or there is a desire to change there, to view a situation from further away, from a more objective viewpoint than on the ground, figuratively speaking; or perhaps it is a desire for escapist wish-fulfilment, to grow wings, to gain a superpower. And then 'Kite'. Kites are simple, fun, associated with childhood wonder not-a-care-in-the-world-ness in this non-committal stage of life. Another meaning is of a bird, also called a kite: birds mean freedom, escape.

Thus in Skyriser, even in the title itself we have the point of the EP, the story: from start to finish, from ground to sky, our central character is happy and fine, experiences attachment and then rejection, wanders lonely and sad, somehow grows wings and ascends into the sky.

The EP comes with three remixes, essentially different tracks rather than recognisable reworkings. Two are of 'Grow Wings'—Tomggg flips it into a virtuosic tumble of bleeping sounds, uptempo skittering dopamine-firing electronic melodies and low bassy booms; on the other hand TREKKIE TRAX-affiliated producer Carpainter turns the track into a frenzy of happy hardcore. The other remix is TORIENA, who puts a breakcore-flavoured spin on 'Tears In The Wind' with glitched-out chiptune sensibilities. These are stylistically likeminded artists, ones who help with the colour palette of Skyriser even further, adding to its moodboard of high-powered fun: absolutely this is dance music that eschews lyrics and formulae for imagination and free association, swaps populism for poptacular, paints a fresh nightclub – if only in our headphones, in our bedrooms – for nerds and internet people and gamers and creatives and for anybody else who wants to be taken elsewhere by music.


  • πŸ”” Maxo's Skyriser EP was released on 11th October by Japan-located label TREKKIE TRAX. You may purchase the EP by clicking this hyperlink and subsequently deciding exactly which service you would like to use in order to do so.
  • πŸ”” The artwork for Skyriser was created by visual artist and also musicmaker Yung Slav. It features Maxo's musicmaking logo – the interlocked cubes – hurtling into a splash of crystalline aquamarine liquid. There's a lot of kineticism and fluidity in the visuals, reflecting the movement and natural, effortless flow of the compositions on the EP; or else, in opposition to the EP's title, the logo, textured smoothly rocky like an asteroid, falls towards the Earth. Perhaps that is the silent, visual beginning of Skyriser, and after this comes 'Plushlined' which sonically describes the newly-arrived-on-Earth creature whose story we subsequently follow.


πŸ“ 
Maxo Internet Presence ☟
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Wednesday, 27 September 2017

🐣 LAXENANCHAOS — I AGONIZE MYSELF

In music whenever two disparate elements are mixed together you would expect a lack of cohesion. Something too x mixed with something too y. But these forces are often complimentary—a certain hardness, for instance, helping to underpin uncontainable jelly softness. This is the case in 'I Agonize Myself', a wonderful morsel of music that illustrates its title with self-torturing million-miles-an-hour thoughts in the form of a skittering tumble of beats, a landslide sped up five, ten times as fast, burying the self on its winding road through life with worries and wants. These are the foundations of breakcore: inhuman beats that twinge and judder, cut and re-cut and delayed, messed-with beyond the realm of regularity for the ultimate in what the addled mind desires.

But in clear opposition to these theatrical swarming insectoid beats, Laxenanchaos, the musicmaker behind the track, summons a sea of music that with strings and synthesised sound spin slow melancholy crooning lamenting, the steady swirl of clouds spellbound grey and white and the spluttering rapidity of the rain below. A vocal sample later in the track narrates the emotion behind it all. Whilst the whooshing orchestration paints thickly and expansive an undeniable sadness, each peal and strain of melodious sound infused with heartache and downcast feeling, passive, the barrage of beats is aggressive, active, a jitter of attention-splitting details, pockmarks and craters of anxiety: the unrelenting internal monologue.

The track grows in intensity as it rolls onward through our minds, beginning with real-world sounds, the sweet sentimentality of birdsong, and grows, rushing into a hurricane until around 2:38 when the kick thuds with more bass than before, bumping the track into a new realm of feeling. We end up in a thicket of bristling ambience, fading once more into the innocuous real world sounds of breeze in trees, birds singing. 'I Agonize Myself' in this way represents the little storms we go through each day; how in real life we can be going about our business in any setting – shown by the found sounds that book-end the track – and be suddenly beset by the gravity of emotion, the sudden tumult of mental illness.

And we join the calm and crash of Laxenanchaos, our own feelings mirrored, our noxious negativities compounded, condensed, and then let loose in an LHC of emotive noise, both illustrating and providing even just a moment's respite from ourselves.


  • πŸ”” This incredible track, which originally surfaced in 2015, is taken from Laxenanchaos EP MEMORIES, which can be attained in the form of a free download from Bandcamp courtesy of Virgin Babylon Records. As the label themselves state in the description of the EP, the musicmaker himself "invites you to feel catharsis from chaotic emotion."
  • πŸ”” The artwork for MEMORIES, at the top of this post, was created by Osaka-based illustrator mieze. It depicts a girl hugging a horse, drawn in unreal melancholy pastels. Often a symbol of unrestrained freedom, and in this case perhaps a representation of the girl's own freedom, the horse is free from tack, is riderless, whilst the girl herself is fettered with a bridle. The hug itself, a deep closed-eye embrace, seems emotional enough to be a farewell. It may also be important that the girl's hair is styled in a ponytail: the name of the style is enough, but the fact that this is a way of taming hair by tying it up suggests even more lack of freedom for the girl.

    The EP's title, "memories", seems as though it is reflected in the artwork—indeed, instead of a current freedom that has been let go, it may well be that it is the freedom of the past, childhood, which is the recipient of this goodbye. The horse in question is actually quite a lot smaller than the girl, maybe suggesting that it isn't fully grown and that it does represent the passing of childhood, the loss of that much freedom, and moving into adolescence and adulthood whereby the individual is bridled not just by society, school, work, but by oneself as a reaction to these facets of life.



πŸ“ 
Laxenanchaos Internet Presence ☟
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Saturday, 22 July 2017

🐣 ILLION — BANKA

Inhabiting a place caught between two different worlds, one of lightness, human reality, softness, flesh and blood, heartfelt emotions, and one of gravity, fear, something inhuman, irregularity, hardness, mechanics, uncontrolled urges, Japanese musicmaker illion (solo project of Yojiro Noda, lead singer of rock band RADWIMPS) croons his way through gentle clouds of aching cello and piano chords, creating a wholly balladic feel in 'BANKA'. Beneath this soft surface, where real feeling is told in washes of watercolour with these traditional instruments and with illion's lilting vocals, lies something darker: acceptable emotions and "normal" ways of expressing them cover the bricked-up well of inner turmoil, of the rarely discussed and unspeakable.

So it is that the choked secrets of 'BANKA' bulge beneath the pop ballad beauty, wholly at odds with the delicate piano, this internal conflict begins with indistinct rumbles glossed with sandy abrasions and grows throughout the song, elements of glitch and breakcore and noise infused in these sudden fragmented outpourings of grief and despair—the twinkling piano is cut short at 3:59 for just under 10 seconds of unadulterated chopped sounds with rollicking percussion and grinding distortion gnashing its teeth before the song's crescendo, illion crafting a legible beat, layering vocals that echo strong, awakened, in this final showdown of sound, the culmination of these combined elements now working in harsh heartfelt harmony.


  • πŸ”” Though taken from illion's 2016 album P.Y.L, 'BANKA' is the theme song / lead track taken from the soundtrack to the live action adaptation of Tokyo Ghoul. Based on Sui Ishida's manga of the same name, the film hits theatres worldwide on 29th July. This hyperlink leads to a trailer.
  • πŸ”” The limited edition album P.Y.L [Deluxe Edition] will be released on 26th July via Warner Music Japan—get it here.
  • πŸ”” The video featured in this post is around half the length of the actual version; stream and purchase the full-sized 'BANKA' by illion on various platforms via this link.


πŸ“ 
illion Internet Presence ☟
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Friday, 26 June 2015

MINOGAME – FORGET ME NOT

Any style of music suffixed by -core generally isn't widely held to be inherently "beautiful". Leave that to Edvard Grieg and ambient music and toytronic etc. But there are people out there making music that is both xxxxx-core and beautiful. Stunning, actually, if we want to all out on this one.

Specifically I'm talking about lolicore and this track, although not tagged as such, by Minogame called 'forget me not'. I've sort of self-diagnosed it as lolicore because it's arrived to our ears courtesy of lolicore-aligned label The Worst Label. We arrive now at the crucial moment where you open up the the keep gate of your mind and let in the broken frantic beats and vital charm of this piece of music.

It begins with delicate harp prostrating itself sadly amidst the finely textured rain sounds, the fluid plunks of the harp are joined by emotive strings as crunchy bitcrushed beats begin to clack into view, marching across the sky with all the crazed static of an approaching storm. Here is pathetic fallacy in music itself: a sad song mirrored by the eruption of heavy rain and thunderclaps.

Which may or may not appear in reality: amidst the chaos of rapid-fire, stretched and pitch-shifted, tormented snares there need be no extra sound effects. The breaks themselves are stormy enough, punctuated with offcuts of unknown high-register vocals, ripped apart and scattered for melodic effect as the aching virtuosity of these drum edits continue on their way. All the while, a new element in the touching backdrop of sound, a soft, resounding set of occasional chords, laps at the jagged corners here with puppy-dog eyes.

WHOOOSH~~ and we're back in the melting, heart-wrenching emotion from the beginning of the song. A subtle ringing bleep signals every now and again, then cuts into a continuous tone just like the beep of an ECG machine that tells you when someone's heart has stopped. Through this song, after breakneck calamity, a heart breaks somewhere.




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Friday, 29 May 2015

GOMIGOMI – TRUE LOVE

What do we have here? It is a song by a producer called gomigomi and it's called 'True Love'. I was checking out a compilation by lolicore/breakcore affiliated label called The Worst Label; if you don't know it and you happen to enjoy glitchy heart-attack breaks distorted noise-verging sounds mixed with occasional swathes of beautiful melody and topped with anime/manga (to be very broad) aesthetics – including a fair few samples thereof – then you should check it out. Clicking some sort of link or googling it will get you there but why am I saying this.

The compilation, called #N0T TRU3 LUV, was curated by gomigomi and features other artists in the same sort of vein of music (Riajuu, Rotten Blood, Napkin Terrorizer, p.stmdrn, Vixenvy). Why gomigomi, though? Why not any of the other artists on the compilation?

Basically, this track 'True Love' stuck with me. Sure, it's like a minute (01:16) long, but within this modest unit of time there's a galaxy of sound. It's like a masterpiece in miniature, and perhaps the great thing about making tracks with such breakneck BPMs is, in theory, you can fit more in, but that's a very basic way of looking at things.

The rolling drums in the beginning section of the track arrive with a kind of triumphal march feel after a spot of Japanese language lesson in the sample – "hajimemashite, nice to meet you"; delicate music filled with flutes and harps gets chopped and sandwiched between the beats, or "breaks" if you're feeling specific, laden with glitch sensibilities, as they become more raucous and FX-beset, the beats are crushed, sped-up, slowed-down, brought back to the more organic feel of the initial drums, all in all juddering like a mad machine but with a sense of breezy cuteness, broken pastorality.

Speaking of which, a later track on the compilation seems to be the spiritual sequel to this particular track. That's in terms of the broken-pastoral quality, anyway. It's called 'Hitbox Samurai' (a "hitbox" is the area that's assigned to an object in a videogame, the boundaries of which define when that object is "hit" or struck in-game) and it's served up with similar slices of diced-up incidental music, giving it a breezy atmosphere whilst the beat here is even more glitched-out than before, with stuttering vocal samples peppering their truncated cuteness throughout.

An interesting note: These tracks and the others on the compilation are all tagged "shoujocore" – shoujo, if you don't know, is a Japanese word that basically refers to any underage girl (i.e. younger than 20). This could be taken a few ways: an attempt to dissociate from the lolicore label for whatever reason; or it could be a conscious attempt to mature the lolicore scene by gently nudging it to the next natural age level; I think gomigomi used to go under the moniker matoakai, so it might reference this progression; or lastly, and quite probably, the label of shoujocore is a preferential whim. I've not seen it before, but it could already be a thing, in which case I'm guessing it just refers to a different type of (less loli-oriented) aesthetic.




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