Showing posts with label N64. Show all posts
Showing posts with label N64. Show all posts

Wednesday, 15 April 2026

IRL — QUEST MASTER (SUPPORT ARCANE OUBLIETTE, PORTCULLIS) AT KOLA, PORTSMOUTH ⚔️ 5/4/26

BY ALEX GIBSON
CONTRIBUTING WRITER
VENUE: KOLA, PORTSMOUTH, UK
DATE: 5/04/2026
PHOTOGRAPHY BY ALEX GIBSON

Beneath clinking glasses and moody electric candle-lights, wizard hats and Renaissance dresses sway to the descending Korg staccatos of ARCANE OUBLIETTE. This magician, hunched over his synthesizer in resplendent red robes, transforms this lively Portsmouth dungeon into a glittering, mesmerising tavern.

Attendees chatter in low, excited voices, bobbing and teetering as Arcane Oubliette enchants the room, one wavering sawtooth chord at a time. Mellow arpeggios trickle up and down against ambient blasts of synthesizer organs. It is a curious blending of medieval ruins and twentieth century videogame OSTs, simultaneously comfortingly nostalgic and daringly unfamiliar — the halcyon days of long summers, fantasy RPGs, and make-believe. He beckons us to join him on this adventure.

Scrying with synth: Arcane Oubliette takes to the stage

From time to time, this dungeon master triumphantly raises Easter eggs above his head. The sword in the stone parallel is not lost on this crowd, who cheer in excitement each time an egg is raised. For a lot of attendees, Arcane Oubliette is their introduction to the vast, sprawling world of dungeon synth. And what better introduction than one which hurls Easter chocolates across an ecstatic crowd, their arms up in cheer, their fingers splayed.

PORTCULLIS, a one-man fellowship of keyboards, guitar synthesizers, and drums, usurps Arcane Oubliette to draw us further into the mysticism of fantasy synth. As Ralph Bakshi’s 1978 Lord of the Rings animation projects onto the backdrop, Portcullis leads the audience in chants and cheers, bellowing a ‘HEY!’ into the crowd, who – their voices canyon-deep and their fists tightly clenched – reply with a ‘HO!’. The audience might as well be a brotherhood of dwarves egressing their subterranean domain.

Portcullis weaves magic with a digital guitar and tabor

Between pounding drumbeats and enchanting refrains on his oddly-shaped guitar synthesizer, Portcullis’ call to adventure is a tranquilising contrast to the epic ambience of Arcane Oubliette’s atmospheric electronica. Here, audiences sway to instrumental odes on gentle seaside life, Tolkien’s Shire, and the South Coast’s own Hiorne Tower, projected in fantastical raven’s view behind the master musician. As Portcullis strolls up and down the synth fretboard in gentle, mesmerising licks, we can almost hear the lapping of waves against the shore, or the lackadaisical dancing of grass blades beneath Gothic towers.

Lowering the drawbridge into ruins of ancient magic is Australian dungeon-synth sorcerer QUEST MASTER, a warlock of dark ambience and textual synths. Quest Master ensnares the audience in a swirling cauldron of N64-era Korg keyboards, imitation cathode ray graphics, and dark fantasy-inspired harmonies. Oscillating between the sepulchral and the sylvan, Quest Master’s setlist strides confidently through a nostalgic fantasy land, from ‘Holy Glass Monolith of Rose River Canyon’ to ‘The Radiant Glow of the Submerged Temple’ (both on his 2021 album The Twelve Temples).

Dungeon synth stalwart Quest Master concentrating on his spells

Where many other dungeon synth maestros – including the UK’s own Arcane Oubliette and Portcullis – incorporate robes or crowns or on-stage roleplay into their repertoire, Quest Master enchants the room with his epic instrumentals alone. Like the most pensive wizard, he is silent in this darkened stronghold. One moment, the crowd sways with shut eyes to the crystalline, plinking keyboard drip-drops of a cascading waterfall. The next, they rock out to epic organ drones, led by hand and horse through crumbling cathedrals and cursed towers.

In between these epic juxtapositions of serenity and noise, the crowd chatters. Quest Master is not merely a musical moment but an enveloping experience. The audience themselves, enrobed in wizard hats and medieval dresses, understand dungeon synth as a soundtrack to their own lives. This is their tavern — as Quest Master warps through his blending of PlayStation cyberspace and Nintendo RPGs, they drink, debate, and dance.

In these mellow interims between dark wizards and elven crusades, the audience take each other’s hands and twirl. Others pump their fists to the pounding dungeon drumbeats. No two people dress the same. All dance together. This is dark magic. This is dungeon synth.


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Quest Master Internet Presence ☟
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Portcullis Internet Presence ☟
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Arcane Oubliette Internet Presence ☟
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Tuesday, 1 October 2019

🐣 SUN CORP。 — DISPLACEMENT [初演 • PREMIERE]

⌾ LISTEN TO SUN CORP。, DISPLACEMENT ⌾

With its hesitant, thudding heartbeat, rhythmic flow of baleful water and skittering insectoid Goldeneye PP7 silencer percussion, 'Displacement' by SUN CORP。 cuts a drainpipe gloom, a seldom used fire escape aesthetic.

"You wake up in a strange city, how did you get here? Things are not quite right. Are you alive or already dead? There's no way of really knowing," the Australia-born, Singapore-based musicmaker sets the scene.

"Memories form in a foggy cloud. Which ones are real? You fill up the sink with water and see your reflection. Something hits the water."

Something filmic lurks in the heart of 'Displacement', not just in the description he gives, but in the atmospheric weariness and paranoia of the track; voices, stoked up from some unmentionable void, recall some lyrical past in the nocturnal glooping doom of the present. The result, perhaps, of making this track "in a somewhat delirious state" while stuck inside his apart for 2 weeks with the flu.

Either way, SUN CORP。 gathers textures for 'Displacement' and sets them in a compact 2-minutes-37-seconds frame of looming, lonely dread—a vignette for vaporwave after the shopping mall eternities and gleaming ads of tomorrow, where real life faces nights in boxes set in stalwart skyscrapers.


  • 🔔 This SUN CORP。 track is taken from the upcoming 4-track Displacement EP, due out 5th October. It's actually a double EP releasing with a run of 50 cassette tapes; the A side is シンクまたは溺れる ("Sink or Drown") and the B side is "Displacement". You can pre-order it here on Bandcamp.

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SUN CORP。 Internet Presence ☟
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Tuesday, 11 August 2015

KERO KERO BONITO – CHICKEN

It's Kero Kero Bonito! How wonderful! How thrilling to hear new sounds from them. And how great it is to hear that these soundular visions of the London trio are still tantamount to the apex of uniqueness in music right now. Experimental music is not always unique; some experiments with sound do sound alike. But nobody would necessarily describe KKB's sound as an "experimental" one, yet this is what they are doing: experimenting – with pushing the boundaries of what they can include in an underground pop song, the instruments they can use and song structure.

Aside from what is essentially a trademark of Kero Kero Bonito's sound – a bouncy beat painted with a decidedly drum-machine aesthetic, fuzzy electronics and synthetic chords – 'Chicken' continues with adding in whatever novel things can be added without it feeling saturated or overcooked. Sarah, with only a small rap-sing-speaking part in Japanese this time around, expounds on the virtues of dancing, and urges all listeners to not stand with their backs to the walls and to instead take to the dancefloor and move around.

A specific image in this moving around, i.e. dancing, is that of a shark nibbling at your feet if you don't move them fast enough, or rather, if you don't move them at all. In a similar vein to the popular game/past-time/hobby (???) "the floor is lava," and taking a leaf out of the "the floor is ____" foundation, we are inducted once more into the unconventional, fun world of Kero Kero Bonito through their interpretation of old-hat standards like "dance for one more night, we only have this one night until blah blah~♪" or "shut up and dance~♪" or "we are in so much pain and sorrow we dance it away tonight~♪" etc. etc. Where pop/EDM songs say it with cliché and melodrama, KKB say it with flowers (pretty ones) and a bag of sweets, with a slice of inventiveness and playful innocence that feels missing in today's musical landscape.

Add to this a full metal section that hammers out a crunching riff with MIDI instruments – who else would do this to a song? – complete with a few growled vocals; and also, after the line "If you don't move, the shark's gonna steal your shoes", a wonderful sample: anybody who knows this chomping sound will know the true terror of Snacker the Shark from Banjo-Kazooie. Snacker is faster than you, sort of guards items you need to get from underwater, and comes complete with a Jaws-esque theme whenever he gets near – plus he jeers you with lines like "Snacker smells tasty dinner, stay just there!" and "Coffee and mints? I'll be right over!" – all in all making for a genuinely harrowing experience.

This all combines for a track that's high in carefree attitude, low in gravity, and generally a bubbling refreshment taken in the context of, possibly a backlash to, a "serious" "dance music" "scene" currently spilling its faux-emotional (fauxmotional) guts all over the world. Even by itself, with no context, with no nothing, this music is undeniably upbeat: listenable, followable, adorable. And you can download 'Chicken' for free – lovely~




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Wednesday, 22 October 2014

BLAZ – SINK

Waaaaa! Wows. This is a really cool sound. You fall through a wormhole into the centre of the Earth and come out the other side and realise you're in a different dimension where everything glints towards bioluminescence and in the air there is the aroma of biological immortality achieved through hundreds of years of research on Turritopsis dohrnii jellyfish and transdifferentiation. Everyone lives forever and nothing is sacred yet we wonder still why and how everything is as it is. Humanity bulges in our corner of the universe and religion is a fairytale and we are all individualist libertarians.

Anyway, like, that's kinda what I felt when I listened to this track. It's by a person from Austin, Texas, who makes music under the name of Blaz. The track itself is called 'Sink' and, well yeah, it's kinda like sinking. First inspired to make electronic music whilst living in France a few years ago, Blaz calls it "very shiny and digital" and that's it on a basic level. In an email to Y/N, Blaz also shared some background information about the song: "The inspiration for it was old N64 video games... and a desire to take some of the recent PC Music sound, which I love, and twist it into something a little darker and heavier."

From the start, eternal arpeggios stream into your ears like schizoid pulsar stars, glassy galactic fog breathing with it, spiralling towards the main body of the track.

Tumbling fragmented kicks ba-dum-ba-dum-dum beneath, which become a regular beat punctuated with kung-fu-punch snare-claps, occasioned with stark synth chords blasting, which break into a melody towards the end alongside rollicking snares for building up and virtuoso popping sounds in what could be one of the regular favourites at the juke-specialising Club Satellite orbiting the earth (circa 2376), a slowdown retro sample ringing out: "This is how we—" ("—do it," I guess).



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Thursday, 9 January 2014

TRIM NOTICE NOW (EONE'S RAIDERS OF THE LOST DARK REFIX)

I came back and then I went away again then came back again and disappeared for like a week but here I am. Yes, I have proverbially returned. It has been a chilled time but all chills must come to an end – one cannot chill forever. And although I posted a new track on New Year's Day ('Everything Happens To You' by miii) it was kind of a stand-alone thing. So now here's something to properly start 2014. It's something dark and stormy and it's from the Brighton producer himself, Eone.

Whilst it's not an original, it shows an interesting side to this man's sound. When I first stumbled across his sounds, I was under the impression that he made a dark brand of techno and only that, but after I listened to his guest mix for YES/NO it was clear that his tastes and influences ran wider and deeper than I'd imagined – grime and hip hop played a large part in his musical repertoire. And it's displayed most of all in this newest track, something old rediscovered and uploaded – as such, it's new. A refix of 'Notice Now' by rapper Trim, previously part of super grime collective Roll Deep, Eone injects the track – previously an electronically charged number with dubstep flavours – with a new bass-laden ethnic ornamentation.

Trim's swarthy, plosive vocals are extracted from the original's zeitgeistical dubstep surroundings and placed in a deep creeping basement of shadowy reverb, where an atonal, grimey bassline leads into bristling swathes of percussion – shakers, drums, tinny hits, a waterfall of sound that gives this essentially urban medium of art a faraway exotic twist, something from another dimension almost. And it reminds me a little bit of the music for Hazy Maze Cave from Super Mario 64 – man I'm just listening to it now and it's almost a perfect match. The name is really nice too: 'Raiders of the Lost Dark'.

Anyway, it shows another side to Eone and one that I hope he'll revisit soon, cause I know this is an old song. Perhaps these flavours will be revitalised, and perhaps there'll be more remixes/fixes like this, too. Bye-bye!



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Friday, 25 October 2013

MEISHI SMILE SEOUL

I got like food poisoning or something. It's not very fun. I'm only eating the freshest, most sanitarily made food ever from now on. I probably won't, but that's really all I want to do. No more germs, I've had enough. So I'm in my dressing gown sitting on the sofa feeling generally shiddy. But it's ok because I thought of something nice to write about to perhaps lift my spirits.

I've been meaning to write about this guy for a while now, but much of his recent SoundCloud stuff is mixes, live sets - basically not original songs that I could pick out and pin down with writing for you all here (whoever is reading). His name is Meishi Smile and he's a DJ, producer and co-founder/owner of Zoom Lens, a label/collective that releases some pretty leftfield, experimental stuff. I'm happy that finally I have found something that I can write about, an original Meishi Smile song to send everyone blissfully into a nostalgic dream. Indeed, the man himself describes his own music as "an eternal homage to the feeling of summer and youth taken by 2D form." Taking many cues from videogames, anime, and Japanese pop culture in general, that's certainly what it sounds like.

This particular song I believe had an earlier form, as it's apparently the "2013 Ver." but I've not heard it so let's imagine I never said that and listen to it instead. It's called 'Seoul' and it's ready for your ears now.

Delicate glitter needles of synth like shards of magic ice raining down provide the first melody that melts in your mind. Soft rolling chords provide a wash of cushioning for the piano notes and the minimalistic house-style beat with its thin open hi-hats and reverbing claps. Magical chimes glissando into to the main section of the song, where saw-wave bass synth alternates between octaves and white noise hisses throughout. The melody is now layered to include strings and popping flute sounds, too - an ecstasy of noises - all the way to the all-too-early end of the song.

Inspired as it is by Bomberman 64 (I actually spent a while getting sucked into its soundtrack) and Mystical Ninja Starring Goemon (two grrrrreat games for the N64!) the song contains in it that charming, memorable, melodic feel of videogame soundtracks - the ability for music to both soak into the background AND into your memory is quite a feat indeed. Speaking of videogames, 'Seoul' is taken from the new Zoom Lens-curated Untitled Mix, a downloadable collection of songs that goes towards supporting indie game developers and their projects. Go for it!

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