Wednesday 22 October 2014


Waaaaa! Wows. This is a really cool sound. You fall through a wormhole into the centre of the Earth and come out the other side and realise you're in a different dimension where everything glints towards bioluminescence and in the air there is the aroma of biological immortality achieved through hundreds of years of research on Turritopsis dohrnii jellyfish and transdifferentiation. Everyone lives forever and nothing is sacred yet we wonder still why and how everything is as it is. Humanity bulges in our corner of the universe and religion is a fairytale and we are all individualist libertarians.

Anyway, like, that's kinda what I felt when I listened to this track. It's by a person from Austin, Texas, who makes music under the name of Blaz. The track itself is called 'Sink' and, well yeah, it's kinda like sinking. First inspired to make electronic music whilst living in France a few years ago, Blaz calls it "very shiny and digital" and that's it on a basic level. In an email to Y/N, Blaz also shared some background information about the song: "The inspiration for it was old N64 video games... and a desire to take some of the recent PC Music sound, which I love, and twist it into something a little darker and heavier."

From the start, eternal arpeggios stream into your ears like schizoid pulsar stars, glassy galactic fog breathing with it, spiralling towards the main body of the track.

Tumbling fragmented kicks ba-dum-ba-dum-dum beneath, which become a regular beat punctuated with kung-fu-punch snare-claps, occasioned with stark synth chords blasting, which break into a melody towards the end alongside rollicking snares for building up and virtuoso popping sounds in what could be one of the regular favourites at the juke-specialising Club Satellite orbiting the earth (circa 2376), a slowdown retro sample ringing out: "This is how we—" ("—do it," I guess).

Blaz Social Media Presence ☟

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