Showing posts with label arpeggio. Show all posts
Showing posts with label arpeggio. Show all posts

Friday, 4 October 2019

🐣 WUH OH — PRETTY BOY

⌾ LISTEN TO WUH OH, PRETTY BOY ⌾

The distorted arpeggios that wind their way through 'Pretty Boy' by Glasgow producer Wuh Oh give it this final act suspense. Instead of drops, the track opens up into gaping chasms, the suspense weaving its way through like the last level on a platformer; all the difficulty with the final boss yet to rear its head.

Different elements fade and fall from the scathing, sharpness of it all, with only the gleaming vocal harmonies (what Wuh Oh calls his "angelic choir impression") lancing in like the glow of some unholy machine, innocent in its unholiness—a sense of discovery, uncovery, delving deeper into an expansive, but increasingly claustrophobic world.

The synth scuttles and twangs, the bugs on the underside of a rock in a parallel dimension.

"The track Pretty Boy happened in a weird way," Wuh Oh tells yes/no over email. "I set myself the challenge of writing a track using only one synthesizer and no drums to see if I could achieve enough tension and release without resorting to typical build up and drop tropes.

"[But] the arpeggios were all major key. It sounded like an advert for a cruise holiday or some shit."

Moving the notes around, 'Pretty Boy' then transformed from his "corniest song yet" to his "spookiest." It's spooky alright. Sinister and demented in its last moments, everything comes to a stop as the synth takes on a new, garbled flavour; the motion of this final stage ends and the game's final boss appears. It's that scene-setting.


  • πŸ”” Watch this space for more about Wuh Oh.


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Thursday, 11 May 2017

🐣 MOON BOOTS — THE LIFE AQUATIC

Diving right into the watery depths now is Moon Boots, whose latest track 'The Life Aquatic' is alive with liquid-leaning sounds, a sensation of floating through an undersea expanse, the mystery and panic of below the waves illustrated with just a few simple elements. Keeping momentum, bravery as the light is almost dim around you, a well crafted kick drum thuds through it all with sheafing hi-hats shaking alongside, a thin snare counting down the time you've been in this submarine world. An arpeggio of modulating synth, sometimes soft and muted, other times sharp and abrasive, plays a bubblesome melody, supplemented by steel drum pings at certain points, the notes shifting dramatically with a baroque chord change, lending a sense of majestic urgency, of being very small in a very big place.

Downcast almost gloomy synth javelins through with ambience, laserlike, futuristic, reflecting the alien nature of our obscure oceans—according to the USA's National Oceanic and Atmospheric Association, humans have explored only 5% of this territory, though it makes up 70% of the earth's surface. It might as well be a different galaxy. Further allusions to the secretive seas are made in the synth vox that seems to call into the distance, illustrating the vast underwater world with reverb fizzling into the furthest stretches of vision in the big blue of it all.

Perhaps being titled 'The Life Aquatic' (probably named after that film) helps with all this imagery, but still the track suits it very well, you can imagine the slow-moving wetsuited diver in the cover art above, uncovering unknown places in the deep, fear as much as wonder summoned in the glorious melody that does not cut out or fade out but achingly beautifully slows down, the ending of a symphony, halting with realisation: is it a marvel of a discovery or unimaginable peril that looms in that final note?




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Thursday, 15 August 2013

KOLOTO KILL SCREEN

I wrote about Koloto, real name Maria Sullivan, last month - her track 'Fox Tales' was a hotbed of organic sounds and glitchy beats. I suppose in many ways it still IS. But we are forever moving forward. So let's move on. It'll be on her forthcoming EP (no name nor date for that yet) in any case. We now arrive at her new musical creation, 'Kill Screen'.

It's very different from 'Fox Tales', which was a very natural-sounding track. Full of innocence. This one instead is unnatural, in that it's pretty much wholly synthesised, and it is also not innocent. Not at all. Instead 'Kill Screen' brims with a looming menace from the very outset. A low and gloomy ambient atmosphere is cast with waves of dwindling hollow synth and a glitched-out harp arpeggio; aching sounds, like something being tightened, pressure rising, conjures images of something lurking in the background. A shuffling shifty clipping noise builds up to the drop.

And when it comes it's quite a change.

The harp turns into chiptune synthesisers, wildly bleeping in that same arpeggio; that tightening sound becomes a frantic frenetic beat. It's easier to hear the progression now - a kind of fugue that I guess even Bach might have been proud of - which gives it an epic kind of sound. Those bleeps though, aren't they delectable?

And it gets even more wild after the second drop. The synths are layered on top of each other, the beat more full yet still staccato. It conjures an image of an old castle from some old videogame - it would naturally be like, a boss fight or something, and it wouldn't be easy either. Or a chase scene. In any case, it's a menacing, Dracula-is-coming-for-you vibe that is still whizzing around in my head even after I've stopped listening to it - wholly worthy of its title, I say.

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